10 First-Person Shooter Cliches We’re Sick Of (PIC)

From Wolfenstein, Doom, and Duke Nukem, to Battlefield, Call of Duty, and Gears of War, the shooter genre has evolved in many ways over the years. But in many other ways, we’re still seeing the same damn clichés. Subliminally included in the above list is the grungy brown color of modern FPS games.

Let us know what shooter clichés you’re sick of, and be sure to check out which 10 shooters every PC gamer must play!

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9 Comments on 10 First-Person Shooter Cliches We’re Sick Of (PIC)

Ophrys

On November 2, 2011 at 8:13 pm

lol. Battlefield 3 is better though. At least the concrete walls do blow up if they get shot by a tank :D

Steve

On November 3, 2011 at 5:26 am

lol,I found this to be very funny because alot of what this says is so true about most modern shooters. Developers really need to retire some of these cliches because there getting old fast.

Aids

On November 3, 2011 at 10:01 am

Just put Call Of Duty on the list and just put a big red X through it. That sums this up better then this picture.

Robin

On November 3, 2011 at 11:35 am

In my experience all those weapons and ammo from #9 were left there by the dudes my character just shot, most of whom did not look like magic gun fairies.

Re #6, if you’re doing a shooter where the main characters are the US or NATO armies, I think it’d be a bit more likely that they’d be fighting dudes from other countries rather than shooting American citizens.

Re #1, I think your characters in video games tend to be “super” or else they are going to be killed in one shot. The early Rainbow 6 and Ghost Recon games did this. In any case it’s kinda unreasonable to send your character up against 20 armed men if he’s not “super”. Do you really want to play a game where each enemy soldier is your equal?

CJ Miozzi

On November 3, 2011 at 12:02 pm

@Robin:

Re #9: Some games do a decent job of making it seem like the ammo/weapons should be there. Most don’t. Any organized militant group will have specific locker rooms for weapon and ammo storage for security, safety, and organizational purposes; with little exception, they don’t disperse their arsenal throughout a compound like an Easter Egg hunt.

Re #6: That’s the point. We’ve had decades of “American soldier vs. Foreigners” games. First Nazis, then Russians, now Arabs. Time for some new ideas.

Re #1: “Do you really want to play a game where each enemy soldier is your equal?” Yeah. It’s called Unreal Tournament. It ****ing rocks. Killing your opponent is an actual accomplishment. Killing a bunch of them? Epic.

Shikaka

On November 3, 2011 at 4:34 pm

Great idea mr sensationalistic hyperbole, let’s just remove fun out of every game and make it as realistic as possible.

Darkraidor

On November 3, 2011 at 5:53 pm

ever played arma 2? cliches = gone!

lol

On November 5, 2011 at 3:43 am

@Shikaka

It’s not about realism. TF2 is a great FPS and it is neither realistic nor following any of these.

Dark-Star

On December 7, 2011 at 6:21 pm

#9 – Hell yes. The last real-world based shooter that got this even *remotely* correct was Human Revolution. Weapons were found exactly where they were supposed to be: in the hands of gangbangers, military/police/mercs, security guards, and hidden caches.

And at the other end of the scale – F.E.A.R., where you could find military-grade weapons at abandoned construction/remodeling sites. On *multiple occasions*.

#8 – This is somewhat a “chicken and egg” problem of lazy players and lazy gamedevs.

But a shoutout is due to level designers: your project is not going to be the next Halo, nor an arcade railshooter. Design accordingly.

#7 – Ay-MEN. Using a Turd-World sandlot is a cheap excuse for ‘shoot everything that moves’, as well as often invoking cliches 9 and 6.

#5 – If explosive barrels appear at all, I expect there to be some inventive uses (Half-Life 2) or at least not to find them scattered all over the place without any explanation. Find a better way to add some ‘boom’ value.

#3 – Don’t get me started…even the golden oldies like System Shock 2 couldn’t resist pulling this one. Too often accompanied by enemy AIs having the IQ of a cucumber, which made it all the worse.

#2 – Seen this way too often.

Classic case: Halo. You have the cyborg equivalent of Batman in cryostasis and are running for your lives from a hostile fleet…yet none of the *military personnel* aboard a *warship* have the foresight to leave a spare combat rifle by his pod. So when said cyborg DOES wake up – while the ship is *being boarded by enemy troops*, no less – he has to run unarmed through multiple combat areas. And his first weapon is…a pistol the owner doesn’t bother to keep loaded. Fail, fail, FAIL!

#1 – Needs to be done less often and better when it is. If I wanted to read yet another superhero story, I’d walk down to the local comic shop and buy them at five bucks a freaking truckload.