2 Key Bioshock Infinite Dev Team Members Quit Irrational Games

Until the game comes out, we’ll never know if the decision to push back Bioshock Infinite to February 26, 2013, was a sign of ill tidings behind the scenes. “We’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary,” was all that Irrational’s Ken Levine said about the decision. But it’s telling that a May jobs posting hinted that a multiplayer might be crammed in to BioShock infinite. However, nothing has since been confirmed and meanwhile, even though the game was originally slated for October 16 (which means, presumably, that considerable assets should have been completed by June 2012) Irrational chose not to show anything at E3.

These tidbits would seem to suggest that that major changes are happening behind the scenes, and if news broke yesterday by Gamasutra is as momentous as it sounds, behind the scenes might be a contentious place to be right about now. It has been confirmed that two major figures in the development of BioShock Infinite – Tim Gerritsen, director of product development, and art director Nate Wells – have quit Irrational Games. Wells confirmed his move on Twitter, tweeting “New Job … Details to follow”. Gerritsen’s departure is confirmed only by his updated Linkdin page.

Incidentally, BioShock Infinite will not be shown off at Gamescom. That, plus the departure of key personnel, makes me think it’s going to get another delay. Meanwhile, this brings up another Take-Two property, Grand Theft Auto V. It still doesn’t even have a release date? Just what the hell is happening?

Via VG 24/7

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1 Comment on 2 Key Bioshock Infinite Dev Team Members Quit Irrational Games


On August 9, 2012 at 11:01 pm

There definitely is more to it than the game needing tweaks. I don’t think to people in positions as important as that would quit if the only problem was that the game wasn’t polished enough.