2K Dev: “The Bureau is to XCOM what Torchwood is to Dr. Who”
It’s an aliens and fedoras kind of weekend at Game Front, starting with our hands-on preview of The Bureau: XCOM declassified. A visit to 2K Marin also yielded an extensive interview with The Bureau creative director Morgan Gray, who had a clever answer for critics who think last year’s XCOM: Enemy Unknown was all the franchise needed to move forward:
Game Front: I have to put on my devil’s advocate hat, or my everyman skeptic hat. How would you respond to someone like that who says “there’s already a new XCOM game — Firaxis took this classic game and just updated in all these great ways. Why do I need to pay $60 for another one?”
Morgan Gray: Cool. Don’t! If you feel totally satisfied with your XCOM experience, you don’t want to try different expressions, you’re totally like, “this is all I ever need in my life” — right on. I get that. It’s cool. There’re guys like that – there are also guys who are like “I don’t play turn-based games because they’re boring as all hell.
Those guys are wrong, because turn-based games are amazing. I think the skeptical XCOM fan, that is thinking in some way that we’re trying to usurp or replace a thing — that is not our goal, our goal is to enhance and supplement.
That’s why I like the spin-off series – you can have Dr. Who, you can have Torchwood. Torchwood isn’t going to make Dr. Who go away. It’s giving you more Dr. Who in a different slant. And that’s kind of our goal. We want to give you that action slant, we want to give you that real-time aspect of it. We want to give you the narrative, give you the story. If those things aren’t interesting to you, and you’re an XCOM fan, then by all means, please, make yourself happy.
Stay tuned for the entire interview, which
will be published on Sunday is available now!