5 Games That Could Use An Extended Cut


The release of the Mass Effect 3 Ending DLC set an incredible precedent: BioWare going back to try to fix an ending it had well and truly botched. Did they succeed? Game Front’s resident Mass Effectsperts Ross Lincoln and Phil Hornshaw think not, though they definitely appreciate the effort.

Regardless of what you think about the game’s original ending or the Extended Cut, one thing is certain: Mass Effect 3 is far from the only title with a terrible ending. For a variety of reasons — tight budgets, tight schedules, atrophied imaginations — game developers have a tendency to drop the ball right when they’re about to cross the goal line. Read on for our list of five games with terrible endings that could benefit from some sort of free Extended Cut DLC. Because the article deals with endings, there are obviously SPOILERS AHEAD.

5. Half-Life 2: Episode 2


So yeah, this is a bit of a troll. Still, it makes sense. Though people clamor for Half-Life 3, attention is usually focused on what a great series Half-Life is, and how players should get a chance to experience more of it. It’s easy to forget (maybe thanks to the suppression of traumatic memories) what a downright depressing cliffhanger Valve ended Episode 2 on, what with Dr. Eli Vance getting his skull pulped right before our helpless eyes. There are a million reasons for making Half-Life 3, but one of them is definitely the fact that we’re all still pained by the way Half-Life 2 ended.

4. Gears of War 3


This entry is more of a protest against the cheesy “blow everything up” endings that are all too common in video games, and particularly in the Gears of War series. Not unlike BioWare, Epic Games closed their distinctive trilogy with a pretty, colored explosion and not much in the way of answers. Fans, including Game Front reviewer Phil Hornshaw, were galled by unfilled plot holes and other missteps, including the melodramatic “things will be better tomorrow” dialogue right at the end. At least fans who wanted to see what Marcus Fenix’s hair looks like got theirs.

3. Borderlands


On the one hand, you have to give Gearbox credit for sticking to its (ridiculous, procedurally generated) guns. After leading players on a violent game-long quest to find “The Vault,” the developers refuse to reveal its contents, turning it into the purest form of MacGuffin. On the other hand, not getting to find out what treasures lie inside Pandora’s cave of wonders is extremely frustrating. Shouldn’t players be rewarded for their hours of hard work with something better than the honor of shooting a Lovecraftian monster in the face until it dies?

2. Crysis


A classic in the “cliffhangers gone wrong” genre. Just when you think that Nomad and Helena are about to pack up and go home, the nanosuited hero refuses, insisting instead that “we have to keep fighting.” What’s more, in the game’s dying seconds, the pair receives a radio transmission from Prophet, who is apparently “inside the sphere” of alien energy that wreaks such havoc in the final third of the game. Then the credits roll, without any attempt at resolution. Crysis 2, the game’s sequel, proceeds to resolutely ignore this state of affairs.

1. Bioshock


Like Mass Effect itself, Bioshock is a game of evident sophistication and storytelling nous that falls flat right at the end. The game simply isn’t as good after the death of Andrew Ryan and the shocking revelations that accompany it, and the cheesy final boss fight feels like it was transplanted from some other, lesser title. Even worse, Bioshock’s two endings are both short and unsatisfying, distilling the game’s complex moral themes into a simple binary. Then, as a final indignity, fans had to endure Bioshock 2.

Know other endings that needed more explanation, or that you simply love to hate? Have at it in the comments.

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5 Comments on 5 Games That Could Use An Extended Cut


On July 11, 2012 at 8:18 pm

Borderlands, I honestly didn’t care about… that game WAS NOT ever really about the story, and about halfway through, it was just there to allow new places to be introduced to me, so I could care less about that ending.

GOW3 follows a similar note, but I do wish those plot holes weren’t there. The story was just a notch above just being there because it had to be, and the “emotional” moments I thought were genuinely decent, which says a lot about such a bromance and testosterone filled game.

Bioshock I completely disagree with. Those endings were fine, and precedent wasn’t there for a bunch of endings anyways. That universe wasn’t really about player choice except for that one binary with the little sister choices, so a single binary ending makes sense. The boss did feel dumb at the time, but honestly so did ME2s boss. At least Bioshock’s boss fits somewhat contextually, and looking back, it is just a boss fight and fill that role just fine. Perhaps Bioshock didn’t need a final boss, but it did, and the boss was just that, a run of the mill boss.

Finally I really enjoyed Bioshock 2. You go into that game expecting the same thing Bioshock 1 had, and you’re being unrealistic. Taken as a separate later story, as it was indeed portrayed in the game, it is a good game, with a good story. More Rapture is NOT a bad thing to me. I even enjoyed the multiplayer… maybe COD was old enough then that I had already become tired of it and was looking for something a bit different… guess I was way ahead of that curve.


On July 11, 2012 at 9:12 pm

I don’t really agree with Borderlands or Bioshock. Bioshock wasn’t filled with lots of choices, it only had whether you saved or killed the Little Sisters. The story was more about what happened in Rapture.

Borderlands never had much of a story to begin with. The Vault was sort of disappointing, but I also didn’t expect much. After dozens of hours with very little story, I didn’t expect much. Also, the General Knoxx DLC felt like it added enough to add to the end.


On July 11, 2012 at 9:40 pm

How about Dragon Age 2? For that matter, how about Deus Ex: HR? Both suffered horribly from the ME3 Syndrome.


On July 12, 2012 at 12:16 am

Gears of War 3 and Bioshock have a better ending than the trash was the original endings of Mass Effect 3. And about the plot holes in Gears of War 3 i dont know what you are talking about? What plotholes? The locust war is finished.

”Then, as a final indignity, fans had to endure Bioshock 2. ”
Bioshock 2 was a good game and better than the first one in some ways.

I supported Gamefront when they expressed their visions about the bad endings of Mass Effect 3 and posted links of their articles on Facebook but now i begins to find them stupid with those worthless articles.

Bored of Trolls

On July 12, 2012 at 6:41 am

wesker1984 – nobody cares. We cannot make this clear enough to you. You are so reviled, so tiresome, and so unengaging that your comments are actually parodied by other users because we know you’re going to write the same tiresome fanboy drivel on every single article. You contribute approximately nothing to every debate, and everybody can see straight through you. For your own sake, give up and go back to IGN if you can’t be bothered to tackle topics in an intelligent manner.