5 Things We Want from GTA V
When Rockstar announced Grand Theft Auto V yesterday, people were excited, but curious. Apart from a logo, the studio offered nothing in the way of information, preferring to make gamers wait until the trailer drops on November 2nd. It’s a tried-and-true marketing tactic — if people have to wait for things, they’ll appreciate them more. The inscrutable delay also leaves time for a full week of rampant speculation, and we at GameFront are by no means immune. Read on to discover the five things we want from GTA V.
5. An Awesome Setting
The Grand Theft Auto series practically invented the sandbox game, and a sandbox game lives and dies based on the quality of its sandbox. Liberty City acts almost like a character in GTA IV, providing a constant backdrop for the antics of Niko Bellic, Johnny Klebitz, and Luis Lopez. It’s also a triumph of game design, faithfully recreating New York on a gigantic scale. Whichever setting Rockstar has picked for GTA V, it will have to live up to the previous game’s extremely high standard.
Yesterday, GameFront picked up a Kotaku story, which quoted anonymous sources who are convinced that the new game is set in Los Santos, the GTA universe’s fictional version of Los Angeles. That’s all fine and good — Grand Theft Auto III: San Andreas is an acknowledged classic — but we’ve been to L.A. before. Recently, even, in Team Bondi’s L.A. Noire, which was published by Rockstar. A trip to a new American city, like Chicago, or even a European metropolis like London, is an extremely enticing prospect. In the end, though, it doesn’t really matter where the game is set, as long as it’s sufficiently awesome.
They appear again and again in reviews of GTA IV: complaints about the game’s sticky, unpredictable cover system. With so many things to do in Liberty City, and so many different mechanics, it stands to reason that some work much better than others. Given the number of firefights required to complete the game, however, there’s no excuse for not perfecting the cover.
Thankfully, since the release of GTA IV in 2008, there have been significant strides made in the development of pop-in, pop-out cover systems. By the time GTA V’s release date rolls around, Rockstar will have no excuses for not getting it exactly right.
It’s an experience common to every Grand Theft Auto player. Lose concentration at some crucial point in a mission — when there’s a thug hiding around the corner with a shotgun, say — end up dead, and have to repeat all the tedious, easy sections that came before. This problem is particularly egregious when it comes to things like boat levels (see above).
The GTA IV DLC packs took significant steps to combat this problem, and Red Dead Redemption improved the situation still further. Still, by the time GTA V rolls around, we’d like to see it resolved once and for all.