5 Things We Want to See in Dishonored DLC
3. More Whaling!
I’m reasonably sure that there’s only one place in the game you can actually see one of Dunwall’s all-important whales up close during a playthrough of Dishonored — right toward the end, when you interact with Granny Rags and Slackjaw for the last time. But the game’s whales are awesome, and the whaling industry is a really interesting part of the game. And given the importance of whaling to the economy, it would make sense if the Lord Regent had a contact in whaling that helped keep him in power.
Imagine docking with and infiltrating a whaling trawler before it departs, avoiding innocent sailors and guards as they battle storms and winch an enormous whale onto the ship — and you’re trying to execute your target, or perhaps dispatch him and make it look like an accident. I’m imagining something similar to Deus Ex: Human Revolution’s “Missing Link” DLC, but a whole lot more dangerous and dynamic as the whale flops free, swinging across the deck, and maybe even sinking the trawler. There you go, Arkane: that’s a freebie.
2. Corvo Goes Crazy
Spend some time reading journals, listening to overheard conversations and observing people when hunting for runes and bone charms, such as Granny Rags, and you’ll learn some things about The Outsider. That supernatural god-guy might have been nice enough to bestow magic powers on Corvo, but most people who find bone charms and runes out in the world — they go crazy.
Seems The Outsider’s influence is not such a great thing. Even Emily comments at one point that a rune she’s found and gives to Corvo gives her bad dreams. The influence of The Outsider has some iffy side effects, and Corvo’s just covered in runes, bone charms and other Outsider paraphernalia. Arkane could do some very cool things with the possibility of Corvo losing his grip on reality, now that he’s no longer actively engaging in using his Outsider powers to return Emily to the throne, post-game.
I’d love to see a scenario in which Corvo has to now work at undoing what The Outsider did to him, and has to get rid of the gifts he was given. Maybe with some travel to Pandyssia, or with interaction with Daud and his band of assassins? We need more of those guys anyway.
1. More of The Outsider
In fact — yeah, The Outsider. More of him. More of his weird meddling with important events in Dunwall. More implication that he’s from Pandyssia, and that there’s weird stuff there that kills people or makes them insane or whatever. More information about his origins (though not too much, his mystery is part of his intrigue) and maybe some more about the Abbey of the Everyman, what its deal is, and why those Overseers hate The Outsider so much.
And while we’re at it, as mentioned above, more of the secret assassins that utilize The Outsider’s powers in order to become killers for hire. More about why The Overseer is helping out in the first place, what he hopes to gain, why he likes to mess with affairs that he seems so far beyond. And finally, more about that heart — which (spoiler) seems to have the voice of the dead Empress. In fact, in a Twitter conversation with me, Co-Creative Director Harvey Smith (spoiler) all but confirmed that the Clockwork Heart belonged to the Empress — and that she’s now some kind of immortal, possibly trapped.
Anyway: More of that. More of all of that.
In fact, if there’s one thing I want out of Dishonored, it’s more. I have a feeling Arkane Studios has some great ideas for DLC already in the pipe, given what’s already in the game. There are quite a few plot threads that aren’t entirely closed off and would make for good expansions. Here’s hoping for lots of cool DLC that brings us back to Dunwall sooner rather than later.