6 Things We’d Like to See in BioShock Infinite DLC
Crisis on Infinite Columbias
From Mitchell Saltzman: I think with Infinite the obvious play for DLC would be to show an alternate world where things went differently. The first one that comes to mind of course would be the scenario where Booker doesn’t find Elizabeth at Monument Island, thereby joining the Vox Populi and leads the revolution against Comstock. I think there’s an interesting story in there that sheds more light on the Vox Populi and maybe perhaps give players and more in-depth look of the Shantytown and the people who live there.
From Ron Whitaker: I haven’t played the game at all, but I think a DLC where you dig deeper into the whole time travel/tears aspect of things and really use that to affect the world could be amazing, especially if Columbia shows the effects of your time tampering. Imagine if you went back in time and killed John Wilkes Booth. How would that change Columbia?
Hell, I’d buy the game just to play that.
A Deeper Look at the Floating City
From Phil Hornshaw: Zachary Hale Comstock created a floating city, convinced people to live there, and managed to turn them all into his personal religious zealots. Rosalind Lutece conceived, oversaw the construction of, and ran the facility hidden within the Monument Island tower, and she also studied Elizabeth (also known as “The Specimen”) for about two decades. Some non-Vox Populi white folks secretly hide minorities from Columbia’s institutionally racist authorities. Columbia itself intervened in the Boxer rebellion. Half the city stands as a propaganda theme park to the other half.
These are all pieces of Columbia that could be further examined, explained, and explored through the course of DLC, especially if that DLC doesn’t have quite so many people shooting at you quite so often. Irrational has created an incredibly lush environment, but one which many have criticized as feeling thin or somewhat rigid and artificial — here’s a good chance to change that.
The Tyranny of the Lamb
From Phi Hornshaw: Toward the end of BioShock Infinite, Booker meets Elizabeth from a parallel world in which it’s 1984, and she has used Columbia to fulfill Comstock’s prophecy and attack the world below. That version of Elizabeth, the one the players meet, is forlorn about her life and what she has become, but there are potentially millions of other outcomes (even infinite other outcomes, if we want to be technical, although BioShock Infinite never really commits to the “infinite” idea) to this course of events. While 1984 Elizabeth is trying to help Booker in the game’s version of events, what if there was an evil Elizabeth who took her role as the Lamb even more seriously? What if she decided to go parading through other worlds, drowning them in flames, too?
Handled well, a BioShock Infinite version of The One could potentially be a fun time, and explore a lot more of the character who’s the real star of the game: Elizabeth.
Obvious DLC is Obvious: The Songbird’s Origins
From Phil Hornshaw: Rumor has it, we’re going to see this covered in DLC anyway, but clearly if Irrational hasn’t already made this, it’s going to (and it needs to). The Songbird is Columbia’s biggest remaining question mark, and although it was a much bigger part of marketing and previews than it ended up being in the game, it’s still a visually exciting creature that has its own sort of tragic underpinnings in its relationship with Elizabeth.
(Spoiler through speculation incoming)
And let’s be honest: It feels like a pretty obvious bet to say that The Songbird is a failed Booker from another universe. That’s a story begging to be told, and even though it’s something that’s clearly left as a piece of dangling, low-hanging fruit for additional content, it still could potentially be some of the most interesting and potentially human stuff in the game.
What do you want to see in BioShock Infinite’s DLC? Let us know in the comments.