7 Things We Want From Batman: Arkham Origins
Batman: Arkham Origins was announced just a couple days ago. It’s the latest title in the on-going Arkham series of games starring Batman and it’s set years prior to the events of Arkham Asylum and its sequel, Arkham City. The game is not being developed by Rocksteady, and is instead being made by a new studio, WB Games Montreal.
Essentially, the game’s developers have the unique opportunity to prove themselves as a studio with Arkham Origins and make the game its own instead of simply relying on the formula established by Rocksteady’s games. So here’s some of the things we think they can do with Arkham Origins.
Stealth is one of the more contentious elements of the previous Arkham games. A few of the stealth missions in both Arkham Asylum felt largely like gimmicky puzzles due to their instant fail states for being detected. While enjoyable on their own terms, these missions appear to have been forced in the larger picture and only served to give Batman something to do besides killing things all day, breaking up the monotony of constant combat. The game’s sequel, Arkham City, allowed Batman to use stealth to his advantage on some occasions, but the aspect still isn’t quite as good as it could be. As they’re designed, you have to figure out the routes of your enemies and take them out one at a time.
What we’d like to see is for stealth to be entirely optional and done in such a way that you should be able to play a large portion of the game using stealth. Think Dishonored—a game which allows the player to kill everything in sight, or hide in the shadows and disable opponents instead of taking their lives. Even better, Arkham Origins could allow for players to specialize in stealth instead of combat and play through much of the game with the aid of his shadow instead of his fists.
Why does Batman carry several different types of Batarangs? A single Batarang that has the ability to turn into different forms based on context would do just as well. Just as well, Batman carried way too many gadgets in Arkham City.
Give Batman fewer gadgets to play with, but make them useful in a wider range of situations. An electrical gauntlet that also fires stun darts to hit enemies at a range would give Batman the ability to electrify his attacks. Likewise, exploding smoke pallets would allow Batman to disorient large groups of opponents would be a great way to initiate combat, or provide him with an escape and slink back into the shadows.
The Batcave and Alfred Pennyworth
The Batcave is Batman’s base of operations. Given that Arkham Origins is set in greater Gotham and isn’t strictly confined to a small location, there’s little reason for Batman not to operate out of the Batcave and return to it from time to time for some R&R and interactions with Alfred.
As a matter of fact, the Batcave could be an upgradeable lair that begins as something less-than-lustrous at the beginning of the game, indicating Batman’s relative “newness” in the crime-fighting scene early on. It could expand as Batman acquires and develops more technology to defeat the enemies he faces. The state of the lair would reflect Batman’s experience as the story progresses.