Thanks to the net, developers can show us not only screens and videos of the titles we love but also offer up “Dev Diaries.” We host plenty of them here and most share the common theme of “This is how we made this game rock!” Jon Selin from Dreamlords took a different approach in an article he wrote for mmorpg.com, showing us instead how he kept stupid content out. He details the journey of a truly horrific quest that thankfully was left on the cutting room floor.
If you enjoyed this, consider posting a comment or share this with your friends.
Do you like this story?
More About:
Leave a Reply
By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.