Posted on August 8, 2008,

A Glimmer of Hope Remains for Crackdown 2

Gaming Today

Originally cast off as nothing more than “that game with the Halo 3 beta,” the original Crackdown went on to become one of the most beloved games on Xbox 360. After selling extremely well (no doubt thanks in part to that Halo 3 beta) and the great response from critics and gamers alike, a sequel seemed like a no-brainer. Then we learned that developer Realtime Worlds was off at work on APB and not the much-wanted Crackdown sequel. Realtime Worlds studio manager Colin Macdonald has hinted that Crackdown 2 could still come at some point in the future.

Speaking with VG247 at the Develop conference, Macdonald talked about how much they still regret not moving forward with Crackdown 2. “It was a horrible, horrible decision that we still dwell on,” he said, before breathing life back into the future of Crackdown. “But I don’t think the door’s closed. Obviously, right now we’re tied up with APB and everything else, but hopefully in the future we’ll have the resource and something can be worked out with Microsoft.”

At the time, a sequel to the game simply didn’t seem like a viable choice from a financial point of view. “But at the end of the day we’re a company that has to do what’s best for the company. We’ve got to stay in business. And the numbers just didn’t add up. We’re not in the business of doing things because we’d like to, if we can’t guarantee that it makes sense for the company. That doesn’t work,” Macdonald explained. But today there’s a chance of Crackdown 2, and that’s all that matters.

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2 Comments on A Glimmer of Hope Remains for Crackdown 2


On August 9, 2008 at 6:21 am

I hope they do make Crackdown 2, Crackdown was a sick game :mrgreen:


On August 12, 2008 at 11:53 am

Do one game, do another game, do a sequel to the first game. There’s nothing wrong with that at all, and I don’t see why they’re expressing regret over their choice, because to be honest there’s nothing to regret – deciding not to do one would be regrettable, but deciding to do one later and do something else in the meantime?

Perhaps I’m just failing to emphasize the developer point-of-view, but alternating between projects actually seems like a smarter move to me.