A Heavy Update: Arena Mode Coming to Team Fortress 2
The details have almost all been released for the Heavy class update Team Fortress 2 will be getting tomorrow. We have a new community map (CP_Steel), a new Goldrush map in Badwater Basin, 35 achievements, two unlockable weapons (Natascha and the K.G.B., with the third to be revealed tomorrow), and today we’ve learned another piece: Arena mode.
Valve describes it as:
TF2 Arena keeps the class diversity of Team Fortress 2 while focusing goals around combat between two teams. Where other game modes lean towards a broad overall strategy for the team over a number of lives, Arena concentrates on the specific tactical choices the teams make in a single fight.
Arena features smaller maps that play out in shorter periods of time. The round ends once one team has no players left in the arena, or when the central capture point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on your team’s class makeup and your plan to counter the opposing team’s class choices. Arena mode is great for smaller matches of three vs. three players, while still comfortably supporting huge knockdown twelve-on-twelve brawls.
Two completely new maps (Lumberyard and Ravine) have been created for the mode, as well as three reworked versions of existing maps (Well, Granary, and Badlands). While Ravine will look plenty familiar in terms of setting, Lumberyard completely changes up the color scheme by taking place in a mountain valley. It looks gorgeous, so hopefully this is a sign of future changes we’ll be seeing.
Now, what could that last weapon be? I’m guessing it’ll be something that actually has range to it. You could argue that Valve doesn’t want to give the Heavy anything that can fire across a map, but look at the Pyro — the flare gun took the place of the shotgun, and that can effectively be used at a decent distance. Or might we see the return of grenades to Team Fortress? I doubt it, but nobody knows for sure.