New GTA V Details: Gigantic, Ambitious, Crazy-Sounding

What About Gameplay?

As for playing the game, it looks like we’re getting more of what we saw in GTA IV, though with some key refinements. The RPG elements of San Andreas will not be returning, but players will be able to customize their characters’ looks. Hopefully this includes haircut and jewelry, and not just the pathetically limited array of clothing available in GTA IV; seriously, what was the point of even having clothing stores in that game if the selection was going to suck so much.

There will also be an in-game economy – Rockstar promises “lot’s of stuff” – though you will not be able to purchase new properties. Presumably, the game will still provide new safehouses of escalating utility and size as you advance through the game, though given the differing backgrounds of each character, it’s not crazy to assume that each character starts off with a different set of available resources. Vehicles are more diverse than in GTA IV. Cars and trucks are back of course, as are motorcycles (and dirtbikes). In addition, bicycles, absent from GTA IV, are confirmed, as are ATVs, helicopters, planes, and jet skis. GTA V apparently boasts better driving control than in GTA IV, and thank god for that as driving in that game, particularly during races or while on a motorcycle, could be frustrating. Shooting has also been redesigned, and melee combat has been refined.

Both main missions and sidequests promise to be well developed. Rockstar promises that dynamic missions like those in Red Dead Redemption have been created for GTA V. “It’s better to have one really good mini game than five half-assed ones that aren’t fun,” they said. Related to that, there will be friendships in the game, but no romances. They’re also promising fully fleshed out main missions like the famous bank robbery mission late in GTA IV. In addition, random NPC encounters are back, but are more developed than they were in GTA IV.

We’re currently going through the digital issue of Game Informer, and will be updating this as we find more new information. In the meantime, thanks to Kotaku and Neogaf for some of the information reported here.

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3 Comments on New GTA V Details: Gigantic, Ambitious, Crazy-Sounding


On November 8, 2012 at 5:59 pm

Until the PC version is announced and confirmed to be coming GTA V is in my “Yeah, it’s interesting but I don’t really care about it” pile.

Rockstar did a awesome job on the PC version of Max Payne 3. It ran well, it looked ing fantastic, had a lot of PC specific improvements and if GTA V PC is on par with Max Payne 3 in the PC Port department then I see no issues and I will gladly shell out $60 for GTA V PC.


On November 8, 2012 at 8:06 pm

I’m surprised someone didn’t like the driving in GTAIV. It was my favourite driving in any open-world game.


On November 8, 2012 at 8:58 pm

I didn’t have trouble driving in 4, but it’s not like there isn’t room for refinement. No surprise to hear about shooting refinements since that aspect has always been something of a work in progress for Rockstar. I do hope that whatever customization options we have will have more tangible benefits. Once I bought a suit for one of the missions in 4, I never had any reason to change to something else. Something like having various uniforms that operate as disguises that can be used at any time might be interesting. Hearing that there will be more missions like the bank robbery in 4 is great since that mission was by far my favorite in that game. The return of random encounters is also good since those offered incentive to just wander around and see what you could find. And I’ll be curious to see what we will be able to do with our money, since one point of annoyance I have with most games that have some sort of economy is that I end up stinking rich with nothing to spend the money on.