New GTA V Details: Gigantic, Ambitious, Crazy-Sounding
What About Gameplay?
As for playing the game, it looks like we’re getting more of what we saw in GTA IV, though with some key refinements. The RPG elements of San Andreas will not be returning, but players will be able to customize their characters’ looks. Hopefully this includes haircut and jewelry, and not just the pathetically limited array of clothing available in GTA IV; seriously, what was the point of even having clothing stores in that game if the selection was going to suck so much.
There will also be an in-game economy – Rockstar promises “lot’s of stuff” – though you will not be able to purchase new properties. Presumably, the game will still provide new safehouses of escalating utility and size as you advance through the game, though given the differing backgrounds of each character, it’s not crazy to assume that each character starts off with a different set of available resources. Vehicles are more diverse than in GTA IV. Cars and trucks are back of course, as are motorcycles (and dirtbikes). In addition, bicycles, absent from GTA IV, are confirmed, as are ATVs, helicopters, planes, and jet skis. GTA V apparently boasts better driving control than in GTA IV, and thank god for that as driving in that game, particularly during races or while on a motorcycle, could be frustrating. Shooting has also been redesigned, and melee combat has been refined.
Both main missions and sidequests promise to be well developed. Rockstar promises that dynamic missions like those in Red Dead Redemption have been created for GTA V. “It’s better to have one really good mini game than five half-assed ones that aren’t fun,” they said. Related to that, there will be friendships in the game, but no romances. They’re also promising fully fleshed out main missions like the famous bank robbery mission late in GTA IV. In addition, random NPC encounters are back, but are more developed than they were in GTA IV.
We’re currently going through the digital issue of Game Informer, and will be updating this as we find more new information. In the meantime, thanks to Kotaku and Neogaf for some of the information reported here.