A Ton of Project Eternity Details Spills Out

People really want to play Obsidian’s Kickstarter-funded next game Project Eternity pretty badly, judging by how quickly they met their initial funding goals, then their stretch goal. In fact, the fundraising has been so successful there’s even going to be a Mac version at launch. So now that it’s definitely happening, maybe it’s time to learn a bit more about this thing. Obsidian’s Tim Cain spoke at length to Eurogamer about the success of the Kickstarter, and of course about the game itself. Here’s the highlights:

* Cain is obviously astounded by the success of the drive. Just FYI.

* Player feedback will be essential. “[T]he advantage of doing the Kickstarter this early in its development is that we can be guided by the feedback from our fans. We are reading the forums and noting what features people think are most important in the game, and then we are revising our work schedule accordingly.”

* Project Eternity is currently, tentatively planned for a spring, 2014 release.

* It will be isometric and text driven, ala old school RPGS (and, it sounds rather diablo-esque).

* Cain hinted, and Eurogamer speculates outright, that Eternity might be an episodic release. “We are hoping to make additional content for the game which you can explore with the same characters,” Cain said.

* Josh Sawyer, project lead for New Vegas, will be in charge of Eternity too.

In addition to details from this interview, Sawyer updated the Kickstarter page with plenty of new information about the game. SOme highlights:

As we hinted at in our pitch videos, souls are A Big Deal in Project Eternity’s world. The mortal world has not unlocked all of the secrets of how souls “work” and differing schools of metaphysical philosophy can be found in virtually every culture. What is known is that sapient souls move through an endless cycle of waking life and purgatorial slumber among the gods. Often this slumber lasts for years of “real” time, but occasionally it is brief, with a soul immediately moving on to a new life.

Through a variety of techniques (e.g. martial training, meditation, ritualistic evocation, mortification of the flesh), some individuals are able to draw upon the energy of their soul to accomplish extraordinary feats. These abilities range from the mundanely superhuman to the explosively magical. Having a strong soul seems to make this easier, but sometimes even people with fragmented souls are able to accomplish the extraordinary. The individual’s body seems to act as a conduit and battery for this power, drawing in replenishment from seemingly omnipresent “fields” of unbound spiritual energy in the world around them.

The cultures of Project Eternity are in a variety of different technological states. Though some remote civilizations are still in the equivalent of Earth’s Stone Age or Bronze Age, most large civilizations are in the equivalent of Earth’s high or late Middle Ages. The most aggressive and powerful civilizations are in the early stages of what would be our early modern period, technologically, even if they are not culturally undergoing “Renaissance”-style changes.

We will, as always, be looking at this very closely as it develops.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

2 Comments on A Ton of Project Eternity Details Spills Out

folklore

On September 20, 2012 at 5:16 pm

I really like the look of this game from, that tidbit. Can’t wait for them to release more information.

Brian

On September 20, 2012 at 7:16 pm

It wont be like Diablo, it will be much closer to Baldurs Gate, Icewind Dale, and Planescape Torment.