A Word on Strategy in Team Fortress 2
“Why can’t we destroy that sentry?”
“Where’s the medic?”
“Man, defending is hard.”
Do these statements sound familiar? Have you ever uttered them before? If so, ask yourself these other simple questions:
Am I playing as a Scout?
Is there only one control point left to capture?
Is every other person on my team a Scout as well?
If the answer to all these questions is “yes,” then you need to ask yourself one final question:
I don’t care if you can run faster than greased lightning with a terrible case of the runs, your puny shotgun isn’t going to take out a rocket-firing sentry and two Heavys, each with Medics, anytime soon. And what makes you think that running up to an arsenal of machine guns with your baseball bat out isn’t going to get you killed the tenth time you try it? You need to change your class. Be a Spy, cloak, and go drain that sentry. Be a Demoman and keep lobbing grenades wherever that enemy Engineer goes. They’ve got a teleporter up there, which is why reinforcements keep popping up every ten seconds. Be a Sniper and headshot those Heavies, or better yet, the Medics that keep healing them.
Penny Arcade also discussed this next point, but it’s worth repeating. Yes, I know when you see a Heavy with a huge machine gun, your first instinct is to start blasting away at him. But you see that Medic lurking behind him and constantly healing him? He should be your target. A Heavy can do some considerable damage by himself, but a Heavy with a faithful Medic behind him is practically unstoppable. And while we’re lingering on that point, is it really that terrible to be a Medic? You get some kill points from the people you’re healing at the time, and you’re very presence can usually turn the tide in the match. Get that ubercharge filled and go turn one of your teammates into an invulnerable agent of death.
Now, I do understand that defending is hard. If only there were some device in the game that you could just set down at the spot you want to defend that would automatically fire at any enemy that gets close. Oh wait, that’s right, it’s called a sentry gun. Is the other team about to take your last control point? Then your options do not include the Scout. Be an Engineer and lay down some sentries and dispensers. Be a Heavy and keep the enemy from pushing their way in. Be a Medic and heal everyone in sight, especially the Heavies. Is it so hard to realize that your team needs at least one Engineer and one Medic to even have a prayer of surviving?
All I’m saying is that when I’m on a team that seems to know these key points, we tend to dominate; and by “dominate,” I mean pwn. And by “pwn,” I mean we kill their team twice over before they even manage to yell “WTF!” We all have a role to play in this battle, people. Find yours and be the best damn Medic/Engineer/Heavy/etc. you can be. The Scout’s not that bad, but there’s really no reason to have a dozen of them on your team. I don’t care if a bum rush won us the first round. We got lucky, and the enemy has adapted since then. You should as well.