AC3 Multiplayer ‘Story’ To Continue Months After Launch

I have no doubt that the Assassin’s Creed 3 story will be as beautifully convoluted and overloaded with mythology as previous games in the series. You might hate that, though I’m personally a fan. However, CVG has an interesting interview with the team at Ubisoft Monstreal, and comments about Assassin’s Creed 3′s multiplayer are triggering my spider sense.

Game Director Damien Kieken told CVG that “The multiplayer in Assassin’s Creed [is getting] more entwined with the single-player story.” Uh oh. “The multiplayer is so big today that it’s already a game on its own,” he said. The Multiplayer storyline involves how Abstergo Industries has released a commercial version of the Animus, allowing regular civilians to relive their past lives. Players will control these civillians, presumably playing endlessly repetitive death match and assassination missions in order to find out why they’ve released the product. As CVG put it, AC3′s Multiplayer “has a persistent, evolving story running parallel to the game’s modern day plot…”.

This sounds to me like two very bad things: 1) They’re putting an awful lot of emphasis on multiplayer. Hopefully this doesn’t mean players are going to be expected to get the full AC3 experience only by playing it. Because that would be as silly and pointless as Mass Effect 3′s terrible War Readiness system; and 2) this sounds an awful lot like an MMO, only without the F2P part that’s become so crucial to the genre.

We know Ubisoft isn’t going to be distributing new map packs for free. We also know that MMO style, multiplayer-based play is a good way for developers to pretend to support a story-driven game while actually doing only the work of barebones conceptualizing and map making. No dis to the hard working artists involved in making those maps, but people aren’t shelling out 60 bucks for PVP.

Hopefully, the single player story is rich and convoluted to the point of silly, as we’ve come to expect from the series. And hopefully, multiplayer wasn’t made using resources diverted from it. We’ll all find out in October.

Via Eurogamer

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

2 Comments on AC3 Multiplayer ‘Story’ To Continue Months After Launch

R.J.

On September 4, 2012 at 1:12 pm

If they do something like what ME3 did by integrating MP into SP, I will not be pleased. Something to be learned from that game is that if you say MP is an optional way to enhance SP, that should actually be the case. One outcome for ME3 was literally impossible without MP until it was patched. A lot of why I dropped the AC multiplayer is because their story behind it was so bare-bones that it did nothing beyond explain the basic premise.

R-man

On September 4, 2012 at 5:09 pm

Wow… This is shooting up big red flags for me… After ME3 and their “optional multiplayer” that would “add to the singleplayer experience”… I absolutely hate story effecting multiplayer… Please… Just stick with keeping multiplayer separate from singleplayer? Normally I keep an open mind… but GEEZ… ME caused me to second think anything like this. No matter how good something has been in the past, doesn’t mean it’s free from screw up in the future. Hopefully, not the case here.