Ace Combat: Assault Horizon Walkthrough

Table of Contents

  • Mission 1: Nightmare
  • Mission 2: Inferno
  • Mission 3: Red Moon
  • Mission 4: Spooky
  • Mission 5: Blue on Blue
  • Mission 6: Power Play
  • Mission 7: Lock and Load
  • Mission 8: Pipeline
  • Mission 9: Siege
  • Mission 10: Hostile Fleet
  • Mission 11: Launch
  • Mission 12: Motherland
  • Mission 13: Aftermath
  • Mission 14: Home Front
  • Mission 15: Hurricane
  • Mission 16: Akula
  • Mission 9: Siege

    1. Welcome to another multirole mission, so prepare accordingly. You’ll have fewer ground forces to worry about here, with the anti-air objectives proving much more difficult, so don’t be afraid to bring an anti-air special weapon.
    2. For this mission, you need to start by protecting four transport aircraft. Some bandits will appear not so far off, start targeting them and blowing them out of the sky. It won’t be hard, and afterwards there are some artillery launchers you can help destroy.
    3. Flying towards the base, another ASM entry point will appear. Use it to clear the base of enemy hostile ground forces, there’s nothing you haven’t dealt with before, you just need to move quickly. Don’t sit around and you’ll be fine.
    4. Once the first ASM point is clear, you’ll have two more to clear, with a couple of enemy fighters around to give you trouble. Take out the fighters quickly, or move against the ground forces. ASM isn’t required to kill enemy ground targets, but it does make the process much faster.
    5. You’re on the clock now, the air base is under attack and taking damage fast. You won’t be able to land and refuel without it, so start tearing into the enemy’s ground troops, using both ASM points.
    6. Clear the ground on both paths, then clear the sky of hostiles, and the base is relatively safe. Not for long though, as a group of tricky SU-25s move in to bomb your base. These guys might not look it, but they follow ASM paths as well, making them very vulnerable while they’re bombing the base.
    7. It’s easy to tell when an aircraft is using ASM, just watch for very slow, low to the ground aircraft. While they’re bombing, hit them with some easy missiles.
    8. Once that group of bombers are down, you’ll have to support Guts’ landing as he’s assaulted by two bandits. Pick them off, fire missiles, or your machine gun, just do anything to force them to break off from Guts then destroy them.
    9. When Guts lands safely, you’ll be cleared to land. Fly to the blue marker and keep the diamond within the cross – you’ll know you’re good when it turns red.
    10. Not so easy when bandits are locking-on to your aircraft and firing missiles. Quickly evade, then return to the safe path.
    11. After a very hairy refueling, you’ll be free to take off and continue defending the base. In the air, the transports will be trying to land while they’re harassed by four or more fighters. It won’t be easy, but you need to fly in fast and take those fighters out.
    12. The first transport will be destroyed in minutes flat if you don’t hurry. Fly past and swivel around, then slow down so you can pick off the four trailing jets behind the transport with your missiles. They won’t move and make easy targets. Don’t try to use DFM here, it’s too slow.
    13. The same will occur for all four flights, but the first is by far the trickiest. Once a transport lands, hunt down any remaining jets before the next transport arrives.
    14. You can only lose one transport, the second lost transport results in a mission failure.
    15. At the fourth arriving transport, ground forces will push towards the base. There aren’t many of them, but you’ll have to deal with those ground forces and the jets in the air.
    16. Focus on the first line of ground forces, and use counter maneuvers as you’re chased by enemy aircraft to quickly dispatch them, before continuing to pick off the tanks below. Use your machine gun if you didn’t bring any ground-based special weapons, it’ll tear the tanks to shreds.
    17. Once the ground forces are cleared, you’ve got the mission completed.

    Return to the Walkthrough Main Page.

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    13 Comments on Ace Combat: Assault Horizon Walkthrough


    On November 7, 2011 at 2:35 am

    Thanks for sharing this Walkthough , please iam stuck with markov (the last chapter)this bastard cannot be beat any further solutions yet..

    Kevin Thielenhaus

    On November 7, 2011 at 10:42 am

    Hey David,

    Markov is really tough! The best solution I’ve found for defeating him is; you’ll want to close in during DFM (Dog-Fight Mode), and get very close. Get in as close as you can, and Markov will try to use the Counter-Maneuver on you. Meaning: He’ll try to spin around and shoot you from behind.

    When Markov tries to do that, a big RED TRIANGLE will appear over your HUD. Normally it’s green, meaning you can perform a Counter-Maneuver. When the triangle is red, hit the same buttons as you would to Counter-Maneuver, and instead, time will slow down and let you shoot up Markov with your machine gun, doing some extreme damage.

    That’s the best way I’ve found for defeating him, without it he’s very tricky to hit. Another method is to just slow down, and you might be able to follow him from behind without losing him, but he’s very hard to hit with missiles.

    Generally, I find it best to use the machine gun on him. There is a point where missiles will work. When Markov goes in for his final bombing approach on the White House, he’ll slow down and won’t weave around, this is the perfect time to hit him with missiles and all of your special weapons.

    Otherwise, this battle takes a lot of skill and patience. Goodluck, and I hope that helps you!


    On February 3, 2012 at 5:57 am

    hi, I’m stuck in this mission…especially when i get locked on by missile and cannot escape, even i have push LB & RB button (to DFM mode, counter manuvers).. i still get hit…i think i do wrong move, but still don’t understand what to do, when we got locked on by missile..please help..thanks


    On February 18, 2012 at 10:22 pm

    At the last level, and just like always the F&$%^^ng level is near impossible to beat. I hate freekin games that do that. Why cant you just make it challenging but not near impossible, I never finished the LAST FU&*^&#%%^ng game for this exact same reason….. What a Piece of SH^$%#T thing to do.. After a while its just a stupid game of repeating repeating repeating the same crap…until you get so fed up you just shelf the game being left completely unsatisfied… This is the last time I play this franchise… AS#^$%les… I’m am glad I did not pay for it…


    On March 19, 2012 at 12:07 pm

    im having troible destroying the ICBM, what aircraft is recomended? please help.


    On March 19, 2012 at 2:24 pm

    Hey Zach!

    I recommend the Raptor for quick-turning capabilities, and the 4AM as your secondary weapon. It should help you quickly target even a single enemy. The ICBM can be tricky to target, but the 4AM should auto-target the sucker.


    On July 5, 2012 at 9:08 pm

    The last checkpoint in Siege is ridiculous. You have to kill all the tanks coming in, meanwhile the planes won’t get off your ass, not to mention all the SAM batteries with the tanks. You have a total of probably like 2 minutes before the timer on the mission runs up and the “take the base” (with one ing tank that barely got it)

    This is frustrating and quite frankly not fun at all. This is either a bug of some sort to have it timed so poorly or a very poor level design.


    On October 18, 2012 at 1:34 pm

    no tips on what plane to use or its load out???

    Kevin Thielenhaus

    On October 18, 2012 at 1:37 pm


    Plenty! Most of the time, the specific plane or load out doesn’t matter. When it does, we make special note of it in the walkthrough text. Do you need help with a specific mission?



    On April 30, 2013 at 9:53 am

    Totally agree with @Jordan


    On November 20, 2013 at 3:58 pm

    I got past the first base but after that there are no more targets.

    Kevin Thielenhaus

    On November 20, 2013 at 4:32 pm

    @Name*: In which mission are you encountering this problem?


    On April 5, 2014 at 1:58 pm

    This is Some of the Stupidest I’ve Seen in Any of these Shoddy in’ Games. I Don’t know Why they Decided to Give Enemy Jets the Ability to Absorb the Impact of 50+ Missiles & Bob & Weave through the in’ Sky like a Alien Drone or Some Such Galactic Technology Type That Let’s you Defy the Laws of Physics. The DFM Is in Ridiculous Outright with the Way Moves During It, it Looks Retarded, As in, In Complete Defiance of Physics. Even IF The Jet COULD Do That, the Pilot Would be Crushed…