Ace Combat: Assault Horizon Walkthrough

Table of Contents

  • Mission 1: Nightmare
  • Mission 2: Inferno
  • Mission 3: Red Moon
  • Mission 4: Spooky
  • Mission 5: Blue on Blue
  • Mission 6: Power Play
  • Mission 7: Lock and Load
  • Mission 8: Pipeline
  • Mission 9: Siege
  • Mission 10: Hostile Fleet
  • Mission 11: Launch
  • Mission 12: Motherland
  • Mission 13: Aftermath
  • Mission 14: Home Front
  • Mission 15: Hurricane
  • Mission 16: Akula
  • Mission 10: Hostile Fleet

    1. This time, you’ll be up against much tougher targets – ships. This is anti-ship combat, and these ships can prove pretty difficult. They’re armed with every weapon in the book, and have electronic countermeasures to stop your missiles and targeting systems.
    2. It sounds tough, but you’ll get through this. This mission is purely ground based, and you’ll be used several attacker role aircraft, heavily armed with land or sea warfare in mind.
    3. Check out the various weapons you can use – the RKTL can destroy a target if used correctly, while the LAGM is perfectly suited for ship combat with its powerful explosive blast that can clear a cruiser of guns. Grab the weapon you prefer most and launch the sortie.
    4. The Nighthawk is a handy aircraft to pick, it’s harder for SAMs to lock-on to, making it a great choice for this battle, but aircraft like the A-10A are more heavily armed.
    5. Your first objective is ahead, destroying an NRF Cruiser tugging the Prime Minister’s Yacht. Use the ASM point to destroy the single cruiser, which will be easy picking for your wing.
    6. What won’t be so easy is the aircraft carrier ahead. This monster is armed with everything, and will launch jets to take you down. Don’t worry about the bandits, your allies will take care of them, just focus on the SAMs and other ship-based defenses.
    7. Attacker role aircraft cannot enter into DFM, so if you’re chased, just hit flares. Flares are very important on this mission for keeping you alive while engaged in ASM.
    8. Keep hitting the carrier, using the new ASM entries to finish it off. Once it’s sunk, you’ll have to support the Spetsnaz boarding the Minister’s yacht by destroying the nearby fleet of ships moving in to attack.
    9. How do you fight an enemy fleet? Just use the nearby ASM point and hammer them with missiles and special weapons. These smaller ships can also take plenty of damage from your improved machine gun.
    10. One advantage of dumb weapons like the RKTL and the UGB is that electronic countermeasures won’t help the ships you’re targeting with them. Bring those weapons with you if you’re tired of having the lock-on suppressed.
    11. This cruiser is tricky, so you’ll need the entire wing to saturate it with gunfire, its auto-miniguns are shooting your missiles out of the sky. Use the new ASM Entry G to attack the cruiser from all sides and overwhelm it with firepower. Just make sure you take it out on the first pass.
    12. The ASM attack isn’t enough to destroy the cruiser, but it is enough to take down its missile defenses. Now that it can be hurt normally again, finish the cruiser and it’s escort off.
    13. Once that group is done, you’ll need to support the Yacht attack again, by clearing off the ships closing in. Use the ASM point and pick them all off, these escorts won’t be a challenge like the previous cruiser, normal missiles can take them out, or your machine gun.
    14. With the first batch down, another even larger group of ships will appear. Take them out fast before the Yacht takes too much damage and you fail. This ASM is tricky, so hit those flares as missiles come, and fly low to the ground.
    15. If you take too much damage, remember to back off and wait for your aircraft to self-repair. Take your time, fly away, and come back for a quick run to clear out more of the vessels.
    16. With that group gone, you’ll get another ASM Entry to attack a Battle Cruiser. This thing is the real deal, and is covered with every weapon available. The first pass won’t work, so pick up the next ASM Entry to disable its missile-tracking capabilities.
    17. After the second pass, pick up a third to disable more of the ship’s weapons. It is covered with gatling guns, so don’t get too close to all that weapons fire.
    18. With your third pass successful, just keep hitting it until the Russian Commander calls you off. Wait for the short dialogue to finish, them blast the Battle Cruiser out of the water. It may take several passes, just make them quick and come around for another, if you linger in the air for too long it’s gatling guns or missiles will tear your aircraft apart.
    19. With the Battle Cruiser destroyed, that completes the operation.

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    13 Comments on Ace Combat: Assault Horizon Walkthrough

    David

    On November 7, 2011 at 2:35 am

    Thanks for sharing this Walkthough , please iam stuck with markov (the last chapter)this bastard cannot be beat any further solutions yet..

    Kevin Thielenhaus

    On November 7, 2011 at 10:42 am

    Hey David,

    Markov is really tough! The best solution I’ve found for defeating him is; you’ll want to close in during DFM (Dog-Fight Mode), and get very close. Get in as close as you can, and Markov will try to use the Counter-Maneuver on you. Meaning: He’ll try to spin around and shoot you from behind.

    When Markov tries to do that, a big RED TRIANGLE will appear over your HUD. Normally it’s green, meaning you can perform a Counter-Maneuver. When the triangle is red, hit the same buttons as you would to Counter-Maneuver, and instead, time will slow down and let you shoot up Markov with your machine gun, doing some extreme damage.

    That’s the best way I’ve found for defeating him, without it he’s very tricky to hit. Another method is to just slow down, and you might be able to follow him from behind without losing him, but he’s very hard to hit with missiles.

    Generally, I find it best to use the machine gun on him. There is a point where missiles will work. When Markov goes in for his final bombing approach on the White House, he’ll slow down and won’t weave around, this is the perfect time to hit him with missiles and all of your special weapons.

    Otherwise, this battle takes a lot of skill and patience. Goodluck, and I hope that helps you!

    Dino

    On February 3, 2012 at 5:57 am

    hi, I’m stuck in this mission…especially when i get locked on by missile and cannot escape, even i have push LB & RB button (to DFM mode, counter manuvers).. i still get hit…i think i do wrong move, but still don’t understand what to do, when we got locked on by missile..please help..thanks

    George

    On February 18, 2012 at 10:22 pm

    At the last level, and just like always the F&$%^^ng level is near impossible to beat. I hate freekin games that do that. Why cant you just make it challenging but not near impossible, I never finished the LAST FU&*^&#%%^ng game for this exact same reason….. What a Piece of SH^$%#T thing to do.. After a while its just a stupid game of repeating repeating repeating the same crap…until you get so fed up you just shelf the game being left completely unsatisfied… This is the last time I play this franchise… AS#^$%les… I’m am glad I did not pay for it…

    zach

    On March 19, 2012 at 12:07 pm

    im having troible destroying the ICBM, what aircraft is recomended? please help.

    Kevin

    On March 19, 2012 at 2:24 pm

    Hey Zach!

    I recommend the Raptor for quick-turning capabilities, and the 4AM as your secondary weapon. It should help you quickly target even a single enemy. The ICBM can be tricky to target, but the 4AM should auto-target the sucker.

    Jordan

    On July 5, 2012 at 9:08 pm

    The last checkpoint in Siege is ridiculous. You have to kill all the tanks coming in, meanwhile the planes won’t get off your ass, not to mention all the SAM batteries with the tanks. You have a total of probably like 2 minutes before the timer on the mission runs up and the “take the base” (with one ing tank that barely got it)

    This is frustrating and quite frankly not fun at all. This is either a bug of some sort to have it timed so poorly or a very poor level design.

    Pops

    On October 18, 2012 at 1:34 pm

    no tips on what plane to use or its load out???

    Kevin Thielenhaus

    On October 18, 2012 at 1:37 pm

    @Pops,

    Plenty! Most of the time, the specific plane or load out doesn’t matter. When it does, we make special note of it in the walkthrough text. Do you need help with a specific mission?

    Thanks!

    Raymond

    On April 30, 2013 at 9:53 am

    Totally agree with @Jordan

    Name*

    On November 20, 2013 at 3:58 pm

    I got past the first base but after that there are no more targets.

    Kevin Thielenhaus

    On November 20, 2013 at 4:32 pm

    @Name*: In which mission are you encountering this problem?

    MobiusFuckass

    On April 5, 2014 at 1:58 pm

    This is Some of the Stupidest I’ve Seen in Any of these Shoddy in’ Games. I Don’t know Why they Decided to Give Enemy Jets the Ability to Absorb the Impact of 50+ Missiles & Bob & Weave through the in’ Sky like a Alien Drone or Some Such Galactic Technology Type That Let’s you Defy the Laws of Physics. The DFM Is in Ridiculous Outright with the Way Moves During It, it Looks Retarded, As in, In Complete Defiance of Physics. Even IF The Jet COULD Do That, the Pilot Would be Crushed…