Ace Combat: Assault Horizon Walkthrough
Table of Contents
Mission 11: Launch
- This is a Bombing Run and Air Supremacy mission, switching mid-mission over from one airman to another. Pick your tools accordingly.
- Pick one of the two bombers – they’re both fairly similar, the B-2 is a stealth design, giving you some leeway from missile lock-on that will definitely help during this mission, but it also has lower speed, mobility, and stability. The B-2 is also lighter armed, but you won’t need the full cache of weapons that the B-1B is armed with anyway.
- Your next choice is of fighter jets. There are no ground targets to destroy as a fighter, so just pick a fighter role, and choose a special weapon to compliment dog-fighting.
- To begin the mission, you’ll have to navigate a radar net through a mountain range. Time is critical, so hurry towards those checkpoints to get yourself a boost on the countdown.
- The radar net starts off simple, heading into the valley, you’ll want to fly low to make dodging the radar fields easier, they’re set up like cones, with the narrowest part of the cone close to the ground. Obviously, don’t crash, but try to stay as low as possible to make this section easier on yourself.
- At the first sharp turn right in the valley, ease off the acceleration and watch the field switching nets ahead, they’re pointed and move up and down. Bombers are sluggish, give yourself a wide berth while passing through. Fly high to avoid the first couple of narrow nets just as you turn.
- Turning left in the valley, it’s important to drop altitude fast. The radar nets get thick, it looks like they cover the entire area, but stay low and search for safe passage through.
- Fly very low to the ground, and passing through the last tricky patch of switching fields will be a breeze.
- Once you’re out of the radar field, an ASM Entry will pop up. This is where you’ll get to use the bombing run mechanic, marking the ground with your UGBs and saturating an area with explosives.
- You won’t be making a second approach on these targets, so blow them all to Hell. Hold down the special weapon button or just tap it, you have a huge stockpile of UGBs, so go nuts, but try to only drop bombs on targets.
- If you’re worried about missing anything, focus on just the red TGTs enemies, they’re your priority. The others can be skipped, but it helps to destroy everything, as SAMs and AA are down below.
- Hit those TGTs to complete each bombing run, then engage ASM for each of the entry points. Nothing too difficult yet, but the bombings do become much more difficult soon.
- At the third ASM Entry, you’ll encounter SAMs. Lucky for you, the bomber has a huge stockpile of fast reloading flares – 99 of them. Hit flares as you see missiles closing in, don’t fire them off too quickly or the missile won’t be fooled.
- When the third ASM Entry is complete, bandits will fly in to say hello. Your bomber simply cannot fight them, all four will get on your tail and try to lock missiles with you.
- Evade as best you can and fly towards your new objective marker. Hit flares constantly, as soon as they reload, to avoid eating too many enemy missiles. Fly in an irregular pattern to dodge their assault circles, all you can do now is run.
- Evade long enough and your allies will show up to take care of the bandits. Now it’s time to continue the bombing, ASM Entry D is up, go for it.
- The rest of the bombing runs are different, this time you’ll be using GPBs, or Guided Penetration Bombs. These must be targeted, and can be trickier to use. Lock-on to the ground targets, especially those labeled with TGT, and take them down.
- SAMs are much more frequent now, keep your finger ready to hit flares when necessary. There is a lot going on during these bombing runs, watching for missiles as they fly is the best way to stay alive.
- ASM Entry D isn’t too bad, but ASM Entry E will kill you, if you aren’t careful. Fly low and start picking your targets, hitting everything in sight with GPBs.
- They save the hardest for last with ASM Entry F. This one has a lousy approach, the terrain works against you as you must turn and flow low where the SAMs and AA have tree cover. Don’t ever forget about those flares, they’ll save your life.
- Take a long, slow turn left to give yourself plenty of room to destroy the ICBM bunkers. Slow down to a crawl if you have to, and only target the bunkers if you’re cutting it close. Once the bunkers are down, you’ll have completed the first part of this mission.
- The second part sees you in control of Colonel Bishop again in the Fighter you picked out. Four MiG-31s will appear and hunt down Razor flight, protect her at all costs.
- These Four MiG-31s are aces all their own. They won’t give up without a fight, and they’ll pull out every trick to take you down. Make frequent use of counter maneuvers to stop their attack runs, and fire missiles when locked-on to scare the jets off Razor.
- If the bandits are following Razor, they make especially easy prey for your missiles.
- Once the MiG-31s are down, several flights of MiG-29s will appear to hassle Razor. These guys aren’t quite so tough as the 31s, but their weapons are still deadly to Razor. Pick them off, and watch for fighters closing in on Razor. If they do, scare them off with missiles or take them out.
- Destroy enough fighters, and you’ll get a new objective. An ICBM has been launched, and you need to destroy it before it reaches the atmosphere.
- Fly in close and engage DFM. Hit that ICBM with everything you have, and try to avoid flying directly under its exhaust.
- Bandits will try to stop you, hit flares when the missile threat becomes too great. The ICBM is surprisingly mobile, using the 4AAM or 6AAM is ideal here, as you’ll be able to hit it with lots of missiles in one burst.
- Once that ICBM is destroyed, the mission is completed.
- Achievement/Trophy Unlocked: Nick of Time – Destroyed the ICBMs.
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