Ace Combat: Assault Horizon Walkthrough

Table of Contents

  • Mission 1: Nightmare
  • Mission 2: Inferno
  • Mission 3: Red Moon
  • Mission 4: Spooky
  • Mission 5: Blue on Blue
  • Mission 6: Power Play
  • Mission 7: Lock and Load
  • Mission 8: Pipeline
  • Mission 9: Siege
  • Mission 10: Hostile Fleet
  • Mission 11: Launch
  • Mission 12: Motherland
  • Mission 13: Aftermath
  • Mission 14: Home Front
  • Mission 15: Hurricane
  • Mission 16: Akula
  • Mission 16: Akula

    1. Choose your aircraft. This is going to be tough, there’s no way around it. The Raptor is the overall most balanced aircraft available. Take it’s 4AAM, and you’ll be good to go. As usual, it’s all about your personal preference, but the Raptor is a strong starting point for casual or new players.
    2. Welcome to Washington D.C. Things are ugly, and all the important aircraft are TGT_LEAD enemies. Pick them and take them apart one by one. Each of these TGT_LEAD aircraft are suicidal, try to destroy them as soon as you can, but that isn’t always possible.
    3. Like before, all of these pilots are aces, and tricky ones at that. You’ll find yourself under attack by multiple assault circles no matter who you follow, but try to save your flares for now.
    4. What makes these TGT_LEAD aircraft special is that they’ll use counter maneuvers too. Practice counters now, you’ll need to be able to perform them against Markov.
    5. With the last TGT_LEAD down, your new objective is bomber suppression. One bomber will appear on radar, soften it up with missiles before circling around to finish it off – your machine guns will tear apart its engines with a few seconds worth of accurate, sustained fire.
    6. All bombers will come from the southern edge of the battle area. Fly down there and be ready to engage more. The 4AAM or the 6AAM is perfect for splashing these bombers, they have no escort, the full payload will slam into the bombers.
    7. The last bomber flies low and slow, over pass him and decelerate enough to trail. Shoot him down, and there will be only one enemy left – Markov.
    8. This is the final challenge of the game, and it is hard. Chase Markov and stick behind him with DFM. He’s very mobile, pitching and weaving away. Either close in hard or decelerate to improve your turning speed to keep up. If you lose him for too long, Markov will drop Trinity on the White House, resulting in a mission failure.
    9. This is where all that practice countering counter maneuvers will save your life. Close in and let Markov counter maneuver, then hit him with your machine gun. He’ll still be behind you, so slow down and level out to initiate your own counter maneuver.
    10. There’s no way around this, once you’ve done enough damage he’ll initiate launch. This is your chance to really pound him with your special weapons and machine gun, finishing him off.
    11. But, this isn’t over. Trinity has been fired. You’ll automatically go into DFM, target it and just keep shooting with your machine gun. Use any wide targeting weapons and try to follow it as it spins through the air.
    12. If you succeed, it’ll blow up safely over the water. Now all you need to do is land, victorious. The war is over. Congratulations, you’ve finished Ace Combat: Assault Horizon! There’s still a lot more content to discover in Free Play and Multiplayer, don’t forget to check it all out.
    13. Achievement/Trophy Unlocked: Guardian – Protected Washington D.C. From the threat of Trinity, and returned alive.
    14. Achievement/Trophy Unlocked: Warwolf 1 – Cleared all missions.

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    13 Comments on Ace Combat: Assault Horizon Walkthrough


    On November 7, 2011 at 2:35 am

    Thanks for sharing this Walkthough , please iam stuck with markov (the last chapter)this bastard cannot be beat any further solutions yet..

    Kevin Thielenhaus

    On November 7, 2011 at 10:42 am

    Hey David,

    Markov is really tough! The best solution I’ve found for defeating him is; you’ll want to close in during DFM (Dog-Fight Mode), and get very close. Get in as close as you can, and Markov will try to use the Counter-Maneuver on you. Meaning: He’ll try to spin around and shoot you from behind.

    When Markov tries to do that, a big RED TRIANGLE will appear over your HUD. Normally it’s green, meaning you can perform a Counter-Maneuver. When the triangle is red, hit the same buttons as you would to Counter-Maneuver, and instead, time will slow down and let you shoot up Markov with your machine gun, doing some extreme damage.

    That’s the best way I’ve found for defeating him, without it he’s very tricky to hit. Another method is to just slow down, and you might be able to follow him from behind without losing him, but he’s very hard to hit with missiles.

    Generally, I find it best to use the machine gun on him. There is a point where missiles will work. When Markov goes in for his final bombing approach on the White House, he’ll slow down and won’t weave around, this is the perfect time to hit him with missiles and all of your special weapons.

    Otherwise, this battle takes a lot of skill and patience. Goodluck, and I hope that helps you!


    On February 3, 2012 at 5:57 am

    hi, I’m stuck in this mission…especially when i get locked on by missile and cannot escape, even i have push LB & RB button (to DFM mode, counter manuvers).. i still get hit…i think i do wrong move, but still don’t understand what to do, when we got locked on by missile..please help..thanks


    On February 18, 2012 at 10:22 pm

    At the last level, and just like always the F&$%^^ng level is near impossible to beat. I hate freekin games that do that. Why cant you just make it challenging but not near impossible, I never finished the LAST FU&*^&#%%^ng game for this exact same reason….. What a Piece of SH^$%#T thing to do.. After a while its just a stupid game of repeating repeating repeating the same crap…until you get so fed up you just shelf the game being left completely unsatisfied… This is the last time I play this franchise… AS#^$%les… I’m am glad I did not pay for it…


    On March 19, 2012 at 12:07 pm

    im having troible destroying the ICBM, what aircraft is recomended? please help.


    On March 19, 2012 at 2:24 pm

    Hey Zach!

    I recommend the Raptor for quick-turning capabilities, and the 4AM as your secondary weapon. It should help you quickly target even a single enemy. The ICBM can be tricky to target, but the 4AM should auto-target the sucker.


    On July 5, 2012 at 9:08 pm

    The last checkpoint in Siege is ridiculous. You have to kill all the tanks coming in, meanwhile the planes won’t get off your ass, not to mention all the SAM batteries with the tanks. You have a total of probably like 2 minutes before the timer on the mission runs up and the “take the base” (with one ing tank that barely got it)

    This is frustrating and quite frankly not fun at all. This is either a bug of some sort to have it timed so poorly or a very poor level design.


    On October 18, 2012 at 1:34 pm

    no tips on what plane to use or its load out???

    Kevin Thielenhaus

    On October 18, 2012 at 1:37 pm


    Plenty! Most of the time, the specific plane or load out doesn’t matter. When it does, we make special note of it in the walkthrough text. Do you need help with a specific mission?



    On April 30, 2013 at 9:53 am

    Totally agree with @Jordan


    On November 20, 2013 at 3:58 pm

    I got past the first base but after that there are no more targets.

    Kevin Thielenhaus

    On November 20, 2013 at 4:32 pm

    @Name*: In which mission are you encountering this problem?


    On April 5, 2014 at 1:58 pm

    This is Some of the Stupidest I’ve Seen in Any of these Shoddy in’ Games. I Don’t know Why they Decided to Give Enemy Jets the Ability to Absorb the Impact of 50+ Missiles & Bob & Weave through the in’ Sky like a Alien Drone or Some Such Galactic Technology Type That Let’s you Defy the Laws of Physics. The DFM Is in Ridiculous Outright with the Way Moves During It, it Looks Retarded, As in, In Complete Defiance of Physics. Even IF The Jet COULD Do That, the Pilot Would be Crushed…