Ace Combat: Assault Horizon Walkthrough

Table of Contents

  • Mission 1: Nightmare
  • Mission 2: Inferno
  • Mission 3: Red Moon
  • Mission 4: Spooky
  • Mission 5: Blue on Blue
  • Mission 6: Power Play
  • Mission 7: Lock and Load
  • Mission 8: Pipeline
  • Mission 9: Siege
  • Mission 10: Hostile Fleet
  • Mission 11: Launch
  • Mission 12: Motherland
  • Mission 13: Aftermath
  • Mission 14: Home Front
  • Mission 15: Hurricane
  • Mission 16: Akula
  • Mission 7: Lock and Load

    1. This is another door gunner mission, but this one is quite a bit more difficult than the first, and you’ll not only need to protect yourself, but the SEALs boarding the shipping container.
    2. Watch as the SEALs round up the ship workers, you don’t want to kill any allies or civilians here, so lay off the trigger for now, you’ll have plenty of opportunity to shoot things real soon.
    3. A missile will whizz by from the bridge. The rebels have shown themselves, time to lay down the hurt. Spray down the roof of the bridge, taking special precaution to aim for the missile infantry first.
    4. Rebels will rush towards your allies on the ship’s deck, weaving between containers. Pick them apart until your helicopter turns to face the pathway leading around the bridge. It’s swarming with infantry and RPGs. Clear it out.
    5. Off the ship, you’ll take some fire from a fishing boat. All the fishing boats on the water are manned with rebels, so take them out as you fly through the city towards the next ship.
    6. Reaching the next ship, your allies are already landed, while rebels pour out of the upper decks above and to the left and right of the central cabin. It’s ugly in there, be very careful where you shoot, use the zoom function to get a close look and accurately pick off the enemy without clipping your allies.
    7. Once your team is on the ground, it’s all about protecting them as they search the deck of the ship. Each of the three rigging structures are strongholds for rebel infantry, clear all three as your allies move forward.
    8. Take out the troops as they appear behind your team, then you’ll move onto the roof of the bridge to chew up the RPG soldiers.
    9. Before long, a Hind Helicopter will show up and attack. Pick it apart with your minigun, and try to shoot down its missiles as they fly towards you. The Hind can take some hits, but it’ll fall eventually.
    10. Clearing that boat, you’ll move onto the next. This one is protected by a veritable fleet of fishing boats armed with missile launchers. Take out the missiles mid-air and blast the boats from afar.
    11. Back to another boat, the SEALs are pinned, so give them some relief by shooting down the infantry closing in on their position. They’ll use smoke, but that won’t help them too much. Zoom in and blast any rebels weaving through the containers.
    12. Clearing the bridge, you’ll have to deal with AA turrets and a SAM launcher. Take out the SAM first, then move on to the two AA turrets.
    13. Once the ship and bridge are secure, you’ll have a big problem on your hands. Two Hinds give chase, and you’ll have to take one out as your helicopter bobs underneath the huge highway still under construction. Shoot the missiles, keep pounding the Hind, and you’ll be okay.

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    13 Comments on Ace Combat: Assault Horizon Walkthrough

    David

    On November 7, 2011 at 2:35 am

    Thanks for sharing this Walkthough , please iam stuck with markov (the last chapter)this bastard cannot be beat any further solutions yet..

    Kevin Thielenhaus

    On November 7, 2011 at 10:42 am

    Hey David,

    Markov is really tough! The best solution I’ve found for defeating him is; you’ll want to close in during DFM (Dog-Fight Mode), and get very close. Get in as close as you can, and Markov will try to use the Counter-Maneuver on you. Meaning: He’ll try to spin around and shoot you from behind.

    When Markov tries to do that, a big RED TRIANGLE will appear over your HUD. Normally it’s green, meaning you can perform a Counter-Maneuver. When the triangle is red, hit the same buttons as you would to Counter-Maneuver, and instead, time will slow down and let you shoot up Markov with your machine gun, doing some extreme damage.

    That’s the best way I’ve found for defeating him, without it he’s very tricky to hit. Another method is to just slow down, and you might be able to follow him from behind without losing him, but he’s very hard to hit with missiles.

    Generally, I find it best to use the machine gun on him. There is a point where missiles will work. When Markov goes in for his final bombing approach on the White House, he’ll slow down and won’t weave around, this is the perfect time to hit him with missiles and all of your special weapons.

    Otherwise, this battle takes a lot of skill and patience. Goodluck, and I hope that helps you!

    Dino

    On February 3, 2012 at 5:57 am

    hi, I’m stuck in this mission…especially when i get locked on by missile and cannot escape, even i have push LB & RB button (to DFM mode, counter manuvers).. i still get hit…i think i do wrong move, but still don’t understand what to do, when we got locked on by missile..please help..thanks

    George

    On February 18, 2012 at 10:22 pm

    At the last level, and just like always the F&$%^^ng level is near impossible to beat. I hate freekin games that do that. Why cant you just make it challenging but not near impossible, I never finished the LAST FU&*^&#%%^ng game for this exact same reason….. What a Piece of SH^$%#T thing to do.. After a while its just a stupid game of repeating repeating repeating the same crap…until you get so fed up you just shelf the game being left completely unsatisfied… This is the last time I play this franchise… AS#^$%les… I’m am glad I did not pay for it…

    zach

    On March 19, 2012 at 12:07 pm

    im having troible destroying the ICBM, what aircraft is recomended? please help.

    Kevin

    On March 19, 2012 at 2:24 pm

    Hey Zach!

    I recommend the Raptor for quick-turning capabilities, and the 4AM as your secondary weapon. It should help you quickly target even a single enemy. The ICBM can be tricky to target, but the 4AM should auto-target the sucker.

    Jordan

    On July 5, 2012 at 9:08 pm

    The last checkpoint in Siege is ridiculous. You have to kill all the tanks coming in, meanwhile the planes won’t get off your ass, not to mention all the SAM batteries with the tanks. You have a total of probably like 2 minutes before the timer on the mission runs up and the “take the base” (with one ing tank that barely got it)

    This is frustrating and quite frankly not fun at all. This is either a bug of some sort to have it timed so poorly or a very poor level design.

    Pops

    On October 18, 2012 at 1:34 pm

    no tips on what plane to use or its load out???

    Kevin Thielenhaus

    On October 18, 2012 at 1:37 pm

    @Pops,

    Plenty! Most of the time, the specific plane or load out doesn’t matter. When it does, we make special note of it in the walkthrough text. Do you need help with a specific mission?

    Thanks!

    Raymond

    On April 30, 2013 at 9:53 am

    Totally agree with @Jordan

    Name*

    On November 20, 2013 at 3:58 pm

    I got past the first base but after that there are no more targets.

    Kevin Thielenhaus

    On November 20, 2013 at 4:32 pm

    @Name*: In which mission are you encountering this problem?

    MobiusFuckass

    On April 5, 2014 at 1:58 pm

    This is Some of the Stupidest I’ve Seen in Any of these Shoddy in’ Games. I Don’t know Why they Decided to Give Enemy Jets the Ability to Absorb the Impact of 50+ Missiles & Bob & Weave through the in’ Sky like a Alien Drone or Some Such Galactic Technology Type That Let’s you Defy the Laws of Physics. The DFM Is in Ridiculous Outright with the Way Moves During It, it Looks Retarded, As in, In Complete Defiance of Physics. Even IF The Jet COULD Do That, the Pilot Would be Crushed…