Age of Conan Breaks Ground With Server-Side PhysX

Age of Conan, powered by Funcom’s Dreamworld engine, is now the first MMO to incorporate server-side NVIDIA PhysX. The result? More than a doubling in the speed of in-game physics processing.

The upcoming MMO “The Secret World” is powered by Dreamworld, so we can expect realistic collision effects at a fraction of the processing power cost.

Rui Casais, Chief Technology Officer at Funcom, had this to say:

We are excited to be working closely with NVIDIA to integrate PhysX technology into our Dreamworld 2.5 engine. Server-side collision using PhysX will allow us to add a new level of realism to our online worlds, and we look forward to implementing other enhancements as well, including NVIDIA APEX clothing and destruction, to make our games even more interactive and immersive.

We are also proud to have launched a fully rewritten render engine for ‘Age of Conan’, yielding major performance increase on high-end systems and enabling several new visual features for lower end machines. We have been collaborating closely with NVIDIA in continuously improving the quality of the Dreamworld Render engine, resulting in fully new effects such as shader-based anti-aliasing techniques now being implemented in ‘Age of Conan’. The launch of the new engine is a major milestone towards the high requirements for visual performance in virtual adventures required for ‘The Secret World’.

If The Secret World wasn’t on your list of upcoming MMOs to check out, this should be reason enough for graphics-lovers to keep it on their radar.

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