Age of Conan Director Addresses the Barbarian Hordes

conceptart45.jpgOver at the official Age of Conan: Hyborian Adventures website, Gaute Godager – the game‘s commander in chief has posted the first of a series of community letters aimed at building and sustaining community excitement for the forthcoming MMO. Godager talks about his personal design philosophy and how he’s changed as a gamer over the years of developing MMOs professionally. One aspect of his ire is about how MMO play can feel empty:

“Truth be told, after making MMOs for 10 years (Wohoo! An anniversary.), non-MMO games must be very very good to really capture my complete imagination. A couple of games per year, or something like that? Because I simply love the social aspect of the MMO games. Chatting, competing, co-operating and killing monsters and other players (Darn, marketing help me!). To me, non-MMOs simply often seem â$” empty.”

“This was my problem though: I saw myself getting more and more and more impatient. I stopped crafting. I always picked the DPS classes because I figured: quick kills equals fastest way to max level. I gathered as many quests as I could â$” never reading the “story” â$” to the point where killing a monster without getting a quest update felt like a waste of time. Yes, I felt depressed when I saw an NPC with the quest marker showing the available new quests. Oh no, more work! I stopped exploring the world and simply used an online service that taught me to run here and there to maximize my exp per hour potential. And God forbid, I admit to once buying grind gold from an online service (ooh the shame â$” don’t do it!!). I never used bots, leveling services or anything like that, though. “

Godager goes on to talk about how these experiences drove him to create a game with a different approach, one he calls “savage”. He does an excellent job of writing like someone who not only loves and plays MMOs but who truly wants to expand the genre with this approach. Check out the rather long but interesting post here.

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