Alan Wake Cheats

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Max Payne developers Remedy Entertainment return with Alan Wake, a psychologically canny action thriller that promises to drench its audience in eerie ambience. Taking cues from beloved tombstone touchstones like Stephen King and David Lynch, the game lets you loose in a dangerous environment armed only with a flashlight. Take advantage of the wealth of resources provided to make sure you survive.

Alan Wake Walkthrough

Alan Wake DLC – The Writer Walkthrough

Alan Wake DLC – The Writer Achievements

Ding! – Special 2: Complete the elevator ride – 5G

Kill Your Darlings – Special 2: Defeat the final obstacle between you and your goal – 50G

Go Gentle Into That Good Light - Special 2: Make it through the approach to the lighthouse without firing a weapon – 25G

No Punctuation - Special 2: Complete the episode without reloading the game or restarting a checkpoint – 50G

Iron Will – Special 2: Survive the final encounter without being seriously hurt – 25G

Whirlwind – Special 2: Make your way past the tornado in under 60 seconds – 20G

Licensed Properties – Special 2: Discover 10 Night Springs video games – 30G

Creative Space – Special 2: Discover the secret area – 25G

Heartbreaker – Special 2: Have some poison poured in your ear.

Alan Wake DLC – The Writer Video Games

Alan Wake DLC – The Signal Walkthrough

Alan Wake DLC – The Signal Cardboard Standees

Odin Anderson – On the side of the general store building. Take two rights when you go out the back door.

Sarah Wheeler – Next to the word “Flare” you encounter after getting a call from Thomas.

Barry Wheeler – By the front door of the church

Cynthia Weaver – In the bridge segment, right after dropping down through the fallen train car.

Tor Anderson – Near the Safe Haven at the end of the field with all the light poles.

Alice Wake – Near the area that you experience the second memory of Alice, out the back door and around the back of the building.

Alan Wake DLC – The Signal Alarm Clocks

Clock #1 – In the kitchen of the Bright Falls Diner, just after the episode begins.

Clock #2 – In the yard, right after the memory of Alan and Sarah searching for Barry plays and the possessed objects attack. On a chair next to some fallen trees, by the entrance.

Clock #3 – In the back right corner of the crypt, beneath the church.

Clock #4 – At the base of the abandoned train car, in the big field.

Clock #5 – By the Safe Haven after the train car, inside the tent with the three “Boom”‘s in front of it.

Clock #6 – On your left when you get to the large field with all the light poles, between two pieces of debris, on the edge of the precipice.

Clock #7 – On the right side of the next field, after you climb the crane to get over the fence, near the word you can destroy to create a car.

Clock #8 – At the end of the dock, by the lake.

Clock #9 – By the fence, behind the table and chairs, near the Safe Haven that follows the dock area.

Clock #10 – In Alan’s study.

Alan Wake DLC – The Signal Achievements

A Friend in Need – Find someone to help you – 25

A Friend Indeed – Follow the signal to its conclusion 50

Fast and Furious – Make it through the final battle in less than 1 minute and 30 seconds - 25

Words Will Never Harm You – Trigger all of the furnaces in the basement25

Run-On Sentence – Complete the episode without reloading the game or restarting a checkpoint – 50

License Revoked – Complete the episode without using a single vehicle – 20

Tick Tock – Discover 10 hidden alarm clocks - 30

Cardboard Companions  – Discover all of the cardboard standees – 25

Alan Wake Coffee Thermoses

You can find the collectible thermoses in these locations:

Number Episode Location
1 One: Nightmare Next to the hole, by the ruined covered bridge
2 One: Nightmare In the old military bunker by the base of Rain Cove Point trail
3 One: Nightmare On a log bench, on the Rain Cove Point Lighthouse promontory
4 One: Nightmare On top of a kitchen trolley, between the kitchen and the restroom corridor, in the Oh Deer Diner
5 One: Nightmare The Vista view by the hired SUV, overlooking Cauldron Lake
6 One: Nightmare Resting on the side counter inside the kitchen of the Bird Leg Cabin on Diver’s Isle
7 One: Nightmare On the ground, by the pickup truck, in the log maze of the first logging camp
8 One: Nightmare The end of a small boulder island, in the middle of the rushing river
9 One: Nightmare The far corner of the second timber yard, on a small boulder
10 One: Nightmare Resting on the outcrop overlooking the third logging camp, just over the ridge
11 One: Nightmare Behind the rocks on the promontory in the woods, between the second and third logging camps
12 One: Nightmare Sitting on the caterpillar tracks of the rusting yellow crane in Biltmore’s logging yard
13 One: Nightmare On the concrete base of Stucky’s Gas station sign
14 One: Nightmare By the jackknifed truck at the tunnel entrance, beyond Stucky’s Gas Station
15 Two: Taken In Alice’s office in their Manhattan apartment
16 Two: Taken On the table in the radio room at the Sheriff station
17 Two: Taken On the exterior loading dock behind the Sheriff station parking lot
18 Two: Taken On the kitchen pass-through in the visitor’s center
19 Two: Taken On the kitchen counter inside Rusty’s hilltop cabin
20 Two: Taken On the steps of the hot-tub, on the deck of Rusty’s hilltop cabin
21 Two: Taken Inside the storage shed, close to the visitor center and ranger office
22 Two: Taken At the foot of a tree, behind the ranger office
23 Two: Taken Sitting on a rock shelf overlooking the Tree Ring, near the vandalized phone booth
24 Two: Taken Next to the Tree Ring, on the picnic table
25 Two: Taken Behind the information sign by Lovers’ Peak
26 Two: Taken In one of the remote trapper huts close to the crashed plane
27 Two: Taken Up on the narrow rocky promontory overlooking the water mill deathtrap
28 Two: Taken On a small table, on the raised area at the back of the room on the middle floor of the Old Mill
29 Two: Taken On a picnic table in the campground
30 Two: Taken On the blocked road, right of the campground, by the jackknifed big rig
31 Two: Taken On the picnic table in the small grassy area near the tunnel, below the the visitor center
32 Three: Ransom Placed on the picnic table near the fallen yacht in the trailer park
33 Three: Ransom On the kitchen work surface inside Rose’s trailer
34 Three: Ransom On the stove, inside the first ranger station
35 Three: Ransom Out on a boulder on the hilltop plateau across from the ranger station
36 Three: Ransom On the concrete footing of the radio station sign
37 Three: Ransom Up on the cliff edge above the radio station, close to the mast
38 Three: Ransom Inside the small shed, on the rough woodland path near the old barn
39 Three: Ransom On top of the pallets in the train depot storage yard
40 Three: Ransom Stuck between the grain silo’s foundation and footing near the train depot exit
41 Three: Ransom Set on the wing-back chair, on the cliff vista, by the destroyed bridge
42 Three: Ransom At the blocked mine entrance near the exhibits and parking lot
43 Three: Ransom Sitting on a metal shelf in the mine storage warehouse
44 Three: Ransom Set on the wing-back chair, top floor of the second mine warehouse
45 Three: Ransom On the end of the partially collapsed bridge, just before the river
46 Three: Ransom Inside the red barn, near the sinkhole
47 Three: Ransom On a railway sleeper inside the barn building, at the Ghost Town
48 Three: Ransom Behind the lean-to shack by the rusting windmills, by the possessed train
49 Three: Ransom In a narrow alcove passage, before the elevator puzzle, inside the mine
50 Three: Ransom On the flat rock jutting out, just left after the rope bridge
51 Three: Ransom By the gate in the overgrown garden, at the foot of the ruined building
52 Four: The Truth In Cauldron Lake Lodge, on the front reception desk
53 Four: The Truth In CLL, on the mezzanine balcony rail
54 Four: The Truth In CLL, storeroom windowsill, next to Hartman’s office
55 Four: The Truth Lodge gardens, on the stone walkway to the main driveway
56 Four: The Truth Lodge gardens, inside Birch’s gazebo
57 Four: The Truth Lodge gardens, on the stone wall of the raised middle of the garden
58 Four: The Truth Around a small crate atop the cart platform
59 Four: The Truth At the abandoned campground, near the tents
60 Four: The Truth On the window frame of the ruin, near Walter’s cabin
61 Four: The Truth By the kitchen sink, inside Walter’s cabin
62 Four: The Truth By the rusting tractor, along the trail road to the farm compound
63 Four: The Truth Next to a rusting tractor on Anderson’s heath, by the trail junction
64 Four: The Truth On top of the control panel, near the Old Gods stage
65 Four: The Truth On one of the bleachers, near the Old Gods stage
66 Four: The Truth On the table by the rusting car in the big barn
67 Four: The Truth On a shelf two floors up in the silo barn/garage
68 Four: The Truth In the downstairs restroom, in the Anderson’s farmhouse
69 Four: The Truth In the kitchen, in the Anderson’s farmhouse
70 Five: The Clicker In the station, close to Deputy Grant’s desk on a filing cabinet
71 Five: The Clicker Sitting on the corner of the information kiosk, on the wharf
72 Five: The Clicker The Oh Deer Diner serving area, in the middle of the floor
73 Five: The Clicker Near the chemical toilet and dump truck at the end of Harbor Street
74 Five: The Clicker On the table close to the rusty grill behind the auto shop and town hall
75 Five: The Clicker In the small kitchenette off the mayor’s office
76 Five: The Clicker In the bookshop window, near the potted plants
77 Five: The Clicker By the kiddie sandbox in the park, close to the seesaw
78 Five: The Clicker In the corner of the church crypt, opposite the entrance steps
79 Five: The Clicker Edge of the parking space at the foot of the fire station training tower
80 Five: The Clicker On the concrete barrier in the grass, right off the warehouse entrance
81 Five: The Clicker Sitting on a stack of concrete pipes, near the exit to the warehouse
82 Five: The Clicker By the mesh fence, on the pallet in the transformer yard
83 Five: The Clicker In the grass by the first bridge control booth
84 Five: The Clicker On the sofa inside the second bridge control booth
85 Five: The Clicker At the Power Plant exterior entrance, by the security hut, over in the corner
86 Five: The Clicker Tucked away near a low bookcase, inside Weaver’s room
87 Five: The Clicker Inside the giant concrete tube by the dam elevator
88 Five: The Clicker On the edge of the cliff, right of the damn elevator exit
89 Five: The Clicker Inside the dam fortification, on a shelf at the bottom of the spiral stairs
90 Six: Departure On the picnic table at the scenic vista area
91 Six: Departure By the crate, at the corner of the barn in the pasture, close to the tunnel
92 Six: Departure In the reception restroom of the Majestic Motel
93 Six: Departure In the top field farmer’s cottage, on the porch steps, after the garage barn
94 Six: Departure Inside the yard manager’s garage, on the ground floor metal shelving
95 Six: Departure Scrapyard, to the the right of the ramp, on a pallet near the storage overhang
96 Six: Departure Inside the Holloway and Co. building, on a shelf, in the ghost town
97 Six: Departure Far side of the mine cart bridge, on top of a covered platform
98 Six: Departure Inside the upper end of the fallen rail carriage, under the burning tree
99 Six: Departure At the base of the windmill, on the grass at the front of the encampment
100 Six: Departure Following the idea of the Coffee Thermos as it was created, near the sofa

Alan Wake Manuscript Pages

Keep your eyes peeled for manuscript pages in these locations:

Number Episode Page Name Location
1 One: Nightmare The Title Page of the Manuscript On the ground, after witnessing the white light
2 One: Nightmare Wake Attacked by a Shadowy Murder On the ground, after witnessing the white light
3 One: Nightmare Wake Fights a Taken with Light At the base of a pallet pile, near the dip inside the Biltmore logging camp
4 One: Nightmare The Dark Presence Wakes Up On one of the flat boulders crossing the natural rock bridge, close to the second logging camp (Nightmare difficulty only)
5 One: Nightmare Wake Attacked by Birds Inside the logging hut, close to the generator in the second logging camp
6 One: Nightmare Wake Finds Pages At the top of the hill, after the Safe Haven, on the far side of the second logging camp
7 One: Nightmare TV in the Gas Station In the grass by the barrels, at the far end of the wild woods between the second and third logging camps
8 One: Nightmare Wake Lies to the Sheriff On the ground in front of the main gate to the third logging camp
9 One: Nightmare Stucky Taken On the garage forecourt, behind the parade float
10 One: Nightmare Rose Daydreams About Wake Pinned to an interior wall in the ramshackle shed with the rusty tractor, just outside the first logging camp
11 One: Nightmare Barry’s Arrival Stuck to a silver metal cabinet on the edge of the waterfall rapids
12 One: Nightmare Toby the Dog Rear of the garage building, pinned to the left of the ladies’ restroom door (Nightmare difficulty only)
13 One: Nightmare Rose Is a Fan On a dead dog, just outside the perimeter of the first Biltmore logging camp (Nightmare difficulty only)
14 Two: Taken The Sudden Stop 1 On top of the pile of manuscript pages, in Wake’s New York apartment office
15 Two: Taken The Sudden Stop 2 On top of the pile of manuscript pages, in Wake’s New York apartment office
16 Two: Taken The Dark Presence in the Diner On the cell bench, in the cell closest to the door to the rear parking lot of Bright Falls Sheriff station
17 Two: Taken Wake at Lover’s Peak On a small rock, close to the warehouse lever, in the overgrown patch behind the Sheriff station
18 Two: Taken Alice Sees a Shadow On the carpet, in the break/radio room of Bright Falls Sheriff station
19 Two: Taken Barry Doubts Wake’s Sanity On the turn-in, at the foot of the entrance steps to Rusty’s hilltop cabin, by Barry’s rented SUV
20 Two: Taken Rusty Dying On the turn-in, at the foot of the entrance steps to Rusty’s Hilltop cabin, by Barry’s rented SUV
21 Two: Taken Rusty Attacked by the Dark Presence On the corner of the low stone wall, by the entrance steps to the Ranger Office
22 Two: Taken Wake Reaches a Safe Haven of Light Inside the ranger’s office, at the end of the corridor, at the foot of the locked door
23 Two: Taken Rust’s Final Thoughts On the log picnic table near the six-pack of beer, near the wooden lookout platform and waterfall
24 Two: Taken Wake Sees the Torch Symbol On the trail, at the foot of the Lovers’ Peak sign, near the old wagon cart
25 Two: Taken Nightingale’s Arrival On a rocky outcrop, just after the Tree Ring and barricaded gate
26 Two: Taken Alice’s Fear of the Dark Clinging to a rocky promontory, just after the drop from the Lovers’Peak lookout platform
27 Two: Taken Wake Hears a Chainsaw Inside the second derelict hut, on the forest trail, close to the aircraft crash site
28 Two: Taken Barry in Elderwood On the pile of cloth sacks, just after leaping across the old elevator inside the old mill
29 Two: Taken Nightingale Fires at Wake Next to the trash can, by the “closed for renovation” sign, at the women’s restroom entrance in the campground
30 Two: Taken Wake at the Dark Presence’s Mercy On the trail back up to Rusty’s Hillside cabin, after the phone call from Mott (Nightmare difficulty only)
31 Two: Taken Rose and Rusty On the wooden floor of the lookout point, halfway down the trail from Rusty’s hilltop cabin
32 Two: Taken Barry Meets Rose On the ground, near the picnic table by the waterfall vista after the slight detour
33 Two: Taken Sarah Thinks About Wake On the sliver of rock below the perimeter logs, at the vista overlooking the old mill
34 Two: Taken Deputies at the Logging Site On the tiny, partially enclosed balcony, outside and halfway up the old water mill
35 Two: Taken Wake Feels the Dark Presence On the closed chest behind the large crates in the storage barn, above the old mill
36 Two: Taken Wake’s Despair In the blocked tunnel, at the foot of the jackknifed big-rig, en route back to the visitor center
37 Three: Ransom Randolph Calls the Police At the threshold of Rose Marigold’s trailer grounds, after leaving
38 Three: Ransom The Dark Presence Sleeps On a log at the start of the trail, after leaving the law enforcement and dry riverbed
39 Three: Ransom Nightingale in the Radio Station Further down the path from the Train Depot vista, pinned to a fence
40 Three: Ransom Sarah Distrusts Nightingale On a small boulder, along the wooded path before the view of the railroad tracks and river valley
41 Three: Ransom Wake Attacked by a Possessed Object On a tree stump at the trail junction overlooking the rail bridge
42 Three: Ransom Wake and the Dark Presence in the Lodge Lying near a pile of rusting girders, close to the ladder up to the water tower foundation
43 Three: Ransom Wake Attacked by the Dark Presence On the bannister post at the top of the depot warehouse steps
44 Three: Ransom Rose Visited by the Dark Presence By the fallen trees, at the upper end of the road where the somersaulting car tumbled from
45 Three: Ransom Rose Touched by the Dark Presence On the flat cliffs above the small river gorge, just after the ruined building, before the radio station
46 Three: Ransom Walter Fights Danny On the concrete pad of the radio mast, at the summit above the Radio Station
47 Three: Ransom Wake Attacked by a Bulldozer Pinned to the perimeter gate, at the dead-end trail just after the derelict ambush
48 Three: Ransom Wake and Night Springs Stuck to a tree stump, on the far right edge of the bluff under the water tower (Nightmare difficulty only)
49 Three: Ransom Sarah in the Radio Station On the wooden walkway, near the rusting tractor, by the coal mine museum entrance
50 Three: Ransom Thomas Zane in Love with Barbara Jagger On the gravel, prior to entering the maze of train yard carriages
51 Three: Ransom Wake Touched by the Dark Presence Top floor of the main depot building, on the corner of a tarp-covered timber pile near the exit
52 Three: Ransom Wake and Barry in the Cell On a small rock, in a forest glade path, on the way to the mine tunnel and sinkhole
53 Three: Ransom Wake and Casey On the edge of the bridge, near the first telegraph pole, resting on a sleeper in Gray Peak Ghost Town
54 Three: Ransom Nightingale in the Majestic By a blocked tunnel, in the circular junction chamber, inside the silver mine
55 Three: Ransom Mott at Cauldron Lake On a narrow cliff path, across from the small broken wooden bridge
56 Three: Ransom Wake Wakes Up in the Lodge Halfway down the weather-beaten wooden deck stairs, on the path descent
57 Three: Ransom Mott on the Ferry On an old trunk, at the top of the first mine tower structure, before the mine entrance
58 Three: Ransom Hunters Taken At the very bottom of the cave tunnel descent, near the waterlogged mine shaft
59 Three: Ransom Doc Examines Barry and Rose In the small shack on the left side of the track, in the Gray Peak Gorge Ghost Town (Nightmare difficulty only)
60 Three: Ransom Wake Reads a Page On the rockfall debris at entrance behind the Gray peak Gorge Ghost Town (Nightmare difficulty only)
61 Three: Ransom Tor Hits Nurse Sinclair On top of the cube-shaped vista platform, on top of the mine mountain
62 Four: The Truth Thomas Zane’s Writing and Assistant Handed to Wake by Odin Anderson, during their recreation room conversation in the Cauldron Lake Lodge
63 Four: The Truth Barry in the Lodge At the top of the stairs, on the mezzanine level, found once the commotion starts in the Cauldron Lake Lodge
64 Four: The Truth Hartman Watches Wake Fall On top of the stack of manuscript pages inside Hartman’s office, in the Cauldron Lake Lodge
65 Four: The Truth Hartman’s Mission In the small withdrawing room, near the television, accessible only during the escape from the Cauldron Lake Lodge
66 Four: The Truth Wake Sees the Old Gods Stage At the base of the tree in the square-shaped flagstone patio area of the garden hedge maze
67 Four: The Truth Barry Attacked by a Taken On the stone walkway, by the Can Pyramid, just after heading under the pergola bridge
68 Four: The Truth Mott in Charge Inside the potting shed on a cloth sack, just before entering the walled garden
69 Four: The Truth Mott Fails Hartman Found on a table in Hartman’s interview room, where Lane’s paintings are stored, in the Cauldron Lake Lodge
70 Four: The Truth Hartman and the Power Failure On a bench in the middle of the garden hedge maze
71 Four: The Truth Hartman Sedates Wake On the pergola bridge overlook, on the far wall, in the formal walled garden
72 Four: The Truth Nightingale Arrests Wake On the wooden platform near the generator, close to the possessed gates
73 Four: The Truth The Patients Escape the Lodge On the ground in front of the ruin, in the woods just before Walte’s cabin
74 Four: The Truth The Dark Presence at Large On the stone protrusion near a tree trunk, after the possessed gate
75 Four: The Truth The Anderson Brothers in the 70′s Stuck to a small Viking stone, on the upper floor of the Anderson barn
76 Four: The Truth The Mystery of Missing Week Found on the upstairs landing, inside the Anderson’s farmhouse
77 Four: The Truth Walter at the Anderson Farm At the end of the dead-end tunnel, inside the hillside, by the overgrown mine yard
78 Four: The Truth Hartman During the Missing Week Pinned to the outhouse, in the back field near the small barn and windmill (Nightmare difficulty only)
79 Four: The Truth Hartman Considers Mott and Wake On the porch rug of Walter’s cabin
80 Four: The Truth Mulligan Questions Nightingale’s Orders Stuck to one of the electrical breakers, on the right side of the Gods of Asgard stage
81 Four: The Truth Nightingale Finds the Manuscript On a wagon cart, in the far corner of the side field, close to the big barn
82 Five: The Clicker Nightingale Reads the Manuscript On the floor of the cell corridor, dropped by Agent Nightingale
83 Five: The Clicker Nightingale Attacked by the Dark Presence On the floor of the cell corridor, dropped by Agent Nightingale
84 Five: The Clicker The Dark Presence Set Back On the corner of the stage, in the debriefing room of Bright Falls Town Hall
85 Five: The Clicker Cynthia’s Work On the corner of the counter at the back of Bright Falls bookshop
86 Five: The Clicker The Dark Presence Hunts Wake On the corner of the counter at the back of Bright Falls bookshop
87 Five: The Clicker Alice Trapped in the Dark On the corner of the picnic bench, sitting on the wooden lookout platform near the top of the hill
88 Five: The Clicker Barry in the Sheriff’s Station Pinned to the wall at the far left end of the dark corridor, inside the Oh Deer Diner
89 Five: The Clicker Barry in the General Store On the floor of the yellow haul truck contained on Church Street
90 Five: The Clicker Wake’s Plan On the red wing-back chair, set atop the metal cargo container, at the edge of the transformer yard
91 Five: The Clicker The Falling Helicopter On the rocky track below the giant water pipe, en route from the pipe to the helicopter
92 Five: The Clicker Zane’s Shoebox On a rock, in the curved trail behind the three large spools, close to the dam summit
93 Five: The Clicker Cynthia on Her Way to the Dam On the ground behind the first electrified transformer cables, in the yard
94 Five: The Clicker The Poet and the Muse Lyrics 4 Sitting on a small rocky outcrop, behind a mesh fence near the power plant security hut (Nightmare difficulty only)
95 Five: The Clicker Children of the Elder God Lyrics 1 On the road by the side of the crashed bus, close to the swing bridge (Nightmare difficulty only)
96 Five: The Clicker Children of the Elder God Lyrics 2 On the middle part of the fallen tree trunk, spanning the gorge fissure between the water pipe and helicopter (Nightmare difficulty only)
97 Six: Departure The Dark Presence Wants to Stop Wake On the highway road, close to the light, just after day turns to night in the tunnel
98 Six: Departure The Trail of the Dark Presence At the far end of the tunnel before the scrapyard, by the red truck near the Safe Haven light
99 Six: Departure Thomas Zane’s Last Dive On the rusting stove, at the foot of the small control tower near the container life, in the scrapyard
100 Six: Departure The Dark Place Inside the decrepit chapel, at the far end of the Southeast Cliffs Ghost Town
101 Six: Departure The Way through the Dark Place On the wooden elevator platform above the mine encampment, before the fissure
102 Six: Departure The Poet and the Muse Lyrics 1 Inside the Majestic Motel reception room, on the green couch to the right of the entrance (Nightmare difficulty only)
103 Six: Departure The Poet and the Muse Lyrics 2 On the shelf at the far end of the garage barn’s upper loft, after the monster truck (Nightmare difficulty only)
104 Six: Departure The Poet and the Muse Lyrics 3 On the small table between two metal shelves, in the upper office of the yard manager’s garage (Nightmare difficulty only)
105 Six: Departure Sarah and Barry in the Well-Lit Room On the foot well of a parked green truck, at the entrance to the blocked tunnel, below the scrapyard
106 Six: Departure Zane’s Poem Pinned to the mesh fence surrounding the old generator, in the mine encampment (Nightmare difficulty only)

Alan Wake Supply Chests

The Chests can be found in these locations:

Episode One: Nightmare – Behind the storage bay at Biltmore’s first logging camp

Episode One: Nightmare – Stowed away in the shack above the second timber yard

Episode One: Nightmare – Close to the rusty jalopy, close to Biltmore’s second lumber yard

Episode One: Nightmare – Near the track, in the half-circle of boulders, near the third timber yard

Episode Two: Taken – In the raised alcove at the back of the Moonshine Cave

Episode Two: Taken – In the waterfall grotto, below the Lovers’ Peak lookout platform

Episode Two: Taken – On the upper rocks, by the wing of the crashed plane

Episode Two: Taken – In the small shed, in the grassy dell on the road back to the visitor center

Episode Three: Ransom – In the cave, along the right side of the rock wall, close to the radio station

Episode Three: Ransom – In the remains of the small cottage, just before the rail bridge

Episode Three: Ransom – Inside the mine tunnel, after exiting the coal mine museum

Episode Three: Ransom – By the rock and mist-filled vista, above Grey Gorge Peak Ghost Town

Episode Four: The Truth – In the shaded stone alcove of Hartman’s upper garden

Episode Four: The Truth – In the root cellar underneath Walter Snyder’s cabin

Episode Four: The Truth – Inside the empty cabin, on the road to the ranger station

Episode Four: The Truth – In the Anderson farm near the stage, in the small barn near the rusty tractor

Episode Five: The Clicker – Below the pallet on the broken pier, at the far end of Harbor Street

Episode Five: The Clicker – At the top of the shoreline cannery building steps

Episode Five: The Clicker – Tucked away in the rafters of the town halls’ attic storage room

Episode Five: The Clicker – Inside the potting shed, in the parking lot of the bookshop

Episode Six: Departure – Inside the derelict hut, at the bottom of the hill, by the logging yard

Episode Six: Departure – Under the roof of the wall-less barn, behind the scrapyard garage

Episode Six: Departure – Inside the shack by the ruined bridge, before the ghost town

Episode Six: Departure – At the base of the ravine below the mine cart bridge

Episode Six: Departure – On the ground floor of the first building in the old miner’s encampment

Alan Wake Can Pyramids

The Can Pyramids can be found in these locations:

Episode One: Nightmare – On the fence near the ammo dump, along the trail

Episode One: Nightmare – By the second lumber yard, on the table near the broken stairs

Episode Two: Taken – On the old barrel by the mill vista, along the black river

Episode Two: Taken – On the picnic table over in the corner pasture, down from the visitor’s center

Episode Tree: Ransom – On the old truck in the open shed, near the barn with the fallen tree in it

Episode Three: Ransom – Up on the cable car platform, after emerging from the silver mine

Episode Four: The Truth – Positioned on the perimeter wall, on long pergola of the formal gardens

Episode Four: The Truth – On the spool at the base of the silo, in the barn backlot, just before the harvester

Episode Five: The Clicker – Stacked on the roof of the hotdog trailer near the Auto Supplies store on Harbor Street

Episode Five: The Clicker – Sitting on the power plant concrete perimeter wall, near the killswitch

Episode Six: The Departure – On the low wall in the Majestic Motel parking lot

Episode Six: The Departure – On the deck attached to the scrapyard garage and office, by the front gate

Alan Wake Signs

Number Episode Sign Title Location
1 One The 68th Annual Deerfest In the back of the shop, inside Stucky’s garage
2 Two Have you seen this man? On the wall of the corridor to Sheriff Breaker’s office, inside the Sheriff station
3 Two The skeleton of a Colombian Mammoth Inside the Elderwood Park visito’s center
4 Two Moonshine Cave Grotto of Moonshine Cave, in the Elderwood National Park
5 Two The Great Old One Base of tree, in the Elderwood National Park
6 Two Tree Ring Small picnic area near cable car, in Elderwood Natl. Park
7 Three Founding of the Mining Company By the display cabinet at the Bright Falls Mining Co. entrance
8 Three Closure of the Mining Company On the wall at the corner of the museum building, at the Bright Falls Mining Company entrance
9 Three Gray Peak Gorge Just after the bridge, in the middle of GPG Ghost Town
10 Four Sundial Inscription The foot of the large, metal sundial, on a stone platform next to Cauldron Lake lodge
11 Four The Creator’s Dilemma Book cover poster, in the Cauldron Lake Lodge reception area
12 Four Tenets of the Lodge Framed poster, on the wildcat corridor wall, near the recreation room
13 Four “Suspended” Front driveway at the base of the sculpture, on the plaque
14 Four The 1975 Ragnarok Tour Old Gods of Asgard poster, upper floor of the large barn
15 Five History of Bright Falls Historic plaque at the foot of the state in the Bright Falls park
16 Five Alan Wake book advert Sheet of paper on the wall inside Bright Falls bookshop
17 Five Church Events, Fall Schedule Noticeboard, at the front of Bright Falls Church
18 Five Lt. William T.G. Randall Memorial Bridge Road sign, right side of the road, just before the swing bridge
19 Five Warning Sign Wall of the power plant, just to the right of the entrance
20 Five Floodgate Controls Left of the switches controlling the three small dam bridges leading to the killswitch
21 Five Decommissioned Notice By the switch, at the entrance to the dam
22 Six Majestic Motel Advert Large billboard road sign at the second vista outlook
23 Six Majestic Motel Regulations Inside the reception room of the Majestic Motel, on the wall by the restroom
24 Six Scrapyard Warning Sign Near the Larsen’s sign, by the open gate, at the entrance to the scrapyard
25 Six Scrapyard Visitor’s Sign On the wall of the yard manager’s garage, adjacent to the entrances

Alan Wake TV & Radio Shows

Radio Shows – Find and activate the radios

Episode One: Nightmare – Out on the back porch of the cabin on Cauldron Lake

Episode One: Nightmare – Up at the hut, on the far side of the second logging camp

Episode Two: Taken – In back of the Wahlberg warehouse loading dock, behind the Sheriff station

Episode Two: Taken – Inside Rusty’s second cabin from the hilltop summit, above the visitor’s center

Episode Three: Ransom – On the back porch of the trailer near the gate, in the trailer park

Episode Three: Ransom – At the remains of the old stone building, near the small bridge

Episode Three: Ransom – At the radio station (listen, as there isn’t a physical radio to find)

Episode Three: Ransom – In the loggers hut, close to the wingback chair lookout, after the broken bridge

Episode Three: Ransom – Inside the Ranger station, above the old coal mine, overlooking the grand vista

Episode Four: The Truth – Inside the Ranger station, on the road from Walter’s cabin to the Anderson farmstead

Episode Four: The Truth – At the top of the distillery tower grain storage silo, at the Anderson farm

TV Shows – Find and activate the televisions

Episode One: Nightmare -”Night Springs Episode 1: The Quantam Suicide” – On a table, near the gate switch, inside a small shed outside timber yard number three

Episode One: Nightmare -”Writer in the Cabin” – Inside Stucky’s Garage, on a work bench

Episode Two: Taken -”Writer in the Cabin” – In the Sheriff Station cell area, on the television mounted to the corner wall, above the door

Episode Two: Taken -”Night Springs Episode 2: Man in the Mirror” – Inside Rusty’s third cabin, in Elderwood National Park, just uphill from the visitor’s center

Episode Two: Taken -”Writer in the Cabin” – Elderwood National Park campground, men’s restroom

Episode Three: Ransom -”Writer in the Cabin” – Rose Marigold’s trailer, in her bedroom

Episode Three: Ransom -”Night Spring Episode 3: A Family Occasion” – Inside the train depot warehouse

Episode Three: Ransom -”Writer in the Cabin” – In the miner’s shack, at the far end of Gray Peak Gorge Ghost Town

Episode Four: The Truth -”Writer in the Cabin” – On the mezzanine floor of the Cauldron Lake Lodge

Episode Four: The Truth -”Writer in the Cabin” – In Walter’s Cabin, spare bedroom, before the road trail

Alan Wake Xbox360 Achievements

Follow the Light – Take a night course of light education – 10G

Nordic Walking – Take a walk through the logging area, meet one of the quirky locals – 10G

Bright Falls Forest – Call for help – 20G

Boob Tube – See what’s on TV – 5G

Under a Thin Layer of Skin – Defy the park ranger – 10G

Park Ranger – Enjoy the sounds and sights of Elderwood National Park – 15G

Heavy Metal – Survive the bulldozer attack – 10G

Iron Horse – Encounter a steam engine – 10G

Wheels Within Wheels – Meet the kidnapper – 20G

Medical Opinions – Listen to Hartman’s recordings – 10G

Child of the Elder God – Have a rock ‘n’ roll moment without dropping to a low health state – 10G

Perchance to Dream – Take a moment to reflect on past events – 20G

Drink “˜Em Both Up – Put de lime in de coconut twice – 10G

Gatekeeper – Cut the power to the transformer yard – 10G

The Lady of the Light – Discover the secret she guards – 20G

Tornado Wrangler – Defeat the tornado – 20G

Departure – Complete the game on normal difficulty – 40G

Hardboiled Writer – Complete the game on Hard difficulty – 40G

Alan, Wake Up – Complete the game on Nightmare difficulty – 50G

If It Flies, It Burns – Burn 1,000 birds – 20G

They’re Heeeeeere! – Inanimate objects shouldn’t move of their own accord. Put a stop to this affront, oh, say, 20 times. – 20G

The Six – Gun Scribe – Defeat 100 Taken with the revolver – 20G

Taken Season – Defeat 50 Taken with the Hunting Rifle – 20G

It’s Not Just a Typewriter Brand – Defeat 50 Taken with the Shotgun – 20G

What Light Through Yonder Window – Defeat 50 Taken with the Flaregun, the way Shakespeare intended – 20G

Thunder and Lightning – Defeat 50 Taken with Flashbang Grenades – 20G

Collateral Carnage – Defeat 50 Taken with Indirect Means – 20G

Come One, Come All – Kill four Taken with a single shot from the Flaregun – 10G

Sound and Fury – Kill four Taken with a single Flashbang – 10G

Two For the Price of One – Kill two Taken with a single Shotgun blast – 10G

Back! Back, I say! – Save yourself with a flare – 10G

Float Like a Butterfly – Perform a cinematic dodge – 15G

Missed by a Mile – Perform a cinematic dodge 20 times – 25G

Energized – Use 100 batteries – 10G

Let There Be Light – Get a generator running – 10G

Carny – Knock over five can pyramids – 10G

Meet the Deadline – In “Mirror Peak,” make it from the Coal Mine Museum to Cauldron Lake in 30 minutes – 30G

An Idyllic Small Town – Make it through “Night Falls in Bright Falls” in one go without dying or restarting even once – 30G

Gunless Wonder – Make it to Cauldron Lake without firing a single shot in “On the Road to Cauldron Lake” – 30G

Right of Way – Drive over 15 Taken – 10G

Finders Keepers – Discover 5 hidden chests – 20G

Every Nook and Cranny – Discover all of the hidden chests – 30G

Paging Mr. Wake – Find 25 Manuscript pages – 20G

Picking Up After Yourself – Find all of the manuscript pages in Normal mode – 30G

Collector’s Edition – Find all of the manuscript pages in the game, including the ones in Nightmare Mode – 50G

Damn Good Cup of Coffee – Discover 25 coffee thermoses – 20G

Hypercaffeinated – Discover all coffee thermoses – 30G

KBF – FM – Listen to all the radio shows – 30G

Couch Potato – Watch every single TV Show – 30G

Bright Falls AficionadoAbsorb every bit of local history and culture – 30G

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