Aliens: Colonial Marines Review — Not A Substantial Dollar Value
Considering the state of the final product, which some reviewers are calling “unfinished,” why was this game released at all? It certainly speaks to the industry’s willingness to ship a product that is alternately bad, boring, broken, and still happily accept your $59.99. In a scatter-shot attempt to eke out sales, Aliens: Colonial Marines is laden with every 2013 back-of-box cliche in the book. It’s all there: score-challenge level replays. Online co-op. Class-based, XP-driven multiplayer. Horde mode, available soon as DLC.
The game was promoted via a dub-step heavy trailer that misrepresents the game to Call of Duty-loving Best Buy shoppers and, more damningly, doctored preview footage that the retail version couldn’t live up to. The first tactic smacks of relatively harmless publisher cynicism. The second is shockingly insidious. After playing Aliens: Colonial Marines, I’m no longer scared of aliens, or Weyland-Yutani. But I’m a little more worried about real life.
- It’s Aliens!
- Excellent art direction and sound design creates a horrific atmosphere.
- Left 4 Dead-style four-on-four multiplayer modes are derivative but fun.
- Campaign too short (Five hours on Normal Difficulty).
- Gameplay is repetitive, heavily scripted, and simply not very fun.
- Narrative elements, such as plot and character, are disappointing in the extreme.
- Game is technologically outmoded in a number of ways, including visual fidelity, AI behavior, level design.
- Multiplayer can’t offer the variety or replay value it needs to compete with other, better offerings.
Final Score: 40/100