Aliens: Colonial Marines Trailer Reignites Hope for Spookier ‘Aliens’

We’re less than a week away from the launch of Aliens: Colonial Marines, and a few of us have gotten a little worried about the game.

The last trailer we saw emphasized the shooting and bad-ass-ness of the colonial marines themselves, which is something many fans of the Alien franchise are none too thrilled about. After all, Aliens was about these cocky marines getting their asses handed to them, not about how cool their guns were.

Thankfully, the extended trailer released by Sega and Gearbox today takes a slower, spookier approach to the material, and it might renew your faith a little bit. It reminds me of the Dead Island trailer we all loved so well, but perhaps more accurate to what kind of game we can expect to play. Although, of course — perhaps not.

Meantime, check out the video, and if you’re interested in snagging the PC version of Aliens: Colonial Marines, I’d suggest heading over to Get Games. Using the code LV-426, you can get a Steam version of the title for about $30.

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6 Comments on Aliens: Colonial Marines Trailer Reignites Hope for Spookier ‘Aliens’


On February 7, 2013 at 1:10 pm

Great trailer!


On February 7, 2013 at 1:18 pm

Wow. Now that was a good trailer! Well played, Sega, well played. Alright, you`ll have my money…*sigh*


On February 7, 2013 at 9:13 pm

Now this is more like it. Leagues better than the last trailer. Even though it doesn’t day anything about how the game is played, it still got me excited.


On February 8, 2013 at 6:01 am

An extension to a teaser trailer prepared for the ‘Kick Ass’ trailer backlash… hmmm. No, the game’s already about shooting aliens, not surviving the mess… have I already stated how much I wanted to play as Newt? Yes? Well I’m stating it again.


On February 10, 2013 at 8:07 pm

I don’t think that trailer still understands what Alien and Aliens were all about, especially Alien.

Aliens vs. Predator 2 was an amazing game, and was particularly terrifying to play as the colonial marine because that game understood tension and buildup. The entire first level has you doing nothing but panicking at every twist and turn, with your motion tracker going off, screams in the distance followed by silence only broken by the occasional “ping, ping”. It kept you on a knife-edge and just when you were at the point where you were getting comfortable and feeling like you might be relatively safe, that’s when you’re attacked out of nowhere, and the entire rest of the game played out the same way.

This game clearly emphasizes shooting, fighting, guns, big-bad marines and so on. Everything is brightly lit, and it’s clear that these developers don’t understand tension at all. Maybe I”m wrong, but after seeing everything leading up to this game’s release, I don’t think I am. It’s like they think Warhammer 40K is more emblematic of what this series should be than the actual Alien movie.

Any developer wishing to make a game in this series would do well to more strongly emphasize the original Alien than trying for the badass moments of Aliens. It’s the difference between Amnesia: The Dark Descent and Call of Duty.

Phil Hornshaw

On February 10, 2013 at 8:16 pm


Fair assessment, but I think it’s important to remember that Gearbox is specifically making a sequel to ALIENS, not ALIEN. While those two films share a lot of similarities, they’re very different from one another (to their credit, really). I agree with you that a tenser ALIEN-style game would be great, but that’s not the film canon from which this game is working. So in as much as that is concerned, I’m willing to excuse a little bit of action-emphasis if the game really does manage to be true to ALIENS. I think what you’re talking about is something of another project, if that makes sense, and I don’t want to judge Colonial Marines unfairly for being something that it’s not, but I wish it was.