Aliens: Colonial Marines Walkthrough

Table of Contents

  • Mission 1: Distress
  • Mission 2: Battle for Sulaco
  • Mission 3: Sulaco Falls
  • Mission 4: No Hope in Hadley’s
  • Mission 5: The Raven
  • Mission 6: For Bella
  • Mission 7: One Bullet
  • Mission 8: Rampart
  • Mission 9: Hope in Hadley’s
  • Mission 10: Derelict Reclaimed
  • Mission 11: Home
  • Mission 7: One Bullet

  • And down we go.
  • Head along the way indicated. There are drones, and eventually a spitter or two, but nothing complicated.
  • Around the time you break into a new area, your teammates will begin swearing. There are auto guns above and you need to avoid the spotlights to avoid getting wasted.
  • Follow the path to the next section, and two doors to let you into the facility.
  • After that, just follow the trail until you reach the door into the building, and then the door to the med lab.
  • When you reach the containment protocol button, look to your right. At the end of the walkway is a console with a tag on it.
  • The path is easy, the marines aren’t too tough. Look for a log after you go through a door into a lab.
  • Go past the audio log for a full armor suit down a hall. In the next room are two lab rats. If you take out one of them, the other will charge for the alarm, and you’ll have a ticking clock to deactivate it, so hustle.
  • As you move on, you’ll meet a squad of four marines, then another.
  • In the super creepy xeno lab, look for three more guards.
  • A couple more bad guys and a couple more doors and you’ll break back out into the open. Then you’ll see an APC. Move to the thing that looks like a big gas tank. From there, duck out to the left and shoot a barrel.
  • At the wall of flame, hang a left. The next time you see the APC, there will be a couple of marines as well. Look to the left of the APC for an opening to run to.
  • Again, hang to the left to cross a walkway which will put you above marines. After that, follow the APC behind cover to make it back up. Then look to the right of the giant tracked thingee for a niche. Up there is the controls for the crane.
  • Once inside, look in a small lab for a log before you move on
  • In the next section you’ll have to find three power nodes to power off. One of them is up a staircase on the far side of the area, and then you have to drop through a hole in the floor.
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