Head along the way indicated. There are drones, and eventually a spitter or two, but nothing complicated.
Around the time you break into a new area, your teammates will begin swearing. There are auto guns above and you need to avoid the spotlights to avoid getting wasted.
Follow the path to the next section, and two doors to let you into the facility.
After that, just follow the trail until you reach the door into the building, and then the door to the med lab.
When you reach the containment protocol button, look to your right. At the end of the walkway is a console with a tag on it.
The path is easy, the marines aren’t too tough. Look for a log after you go through a door into a lab.
Go past the audio log for a full armor suit down a hall. In the next room are two lab rats. If you take out one of them, the other will charge for the alarm, and you’ll have a ticking clock to deactivate it, so hustle.
As you move on, you’ll meet a squad of four marines, then another.
In the super creepy xeno lab, look for three more guards.
A couple more bad guys and a couple more doors and you’ll break back out into the open. Then you’ll see an APC. Move to the thing that looks like a big gas tank. From there, duck out to the left and shoot a barrel.
At the wall of flame, hang a left. The next time you see the APC, there will be a couple of marines as well. Look to the left of the APC for an opening to run to.
Again, hang to the left to cross a walkway which will put you above marines. After that, follow the APC behind cover to make it back up. Then look to the right of the giant tracked thingee for a niche. Up there is the controls for the crane.
Once inside, look in a small lab for a log before you move on
In the next section you’ll have to find three power nodes to power off. One of them is up a staircase on the far side of the area, and then you have to drop through a hole in the floor.