Aliens: Colonial Marines Walkthrough

Table of Contents

  • Mission 1: Distress
  • Mission 2: Battle for Sulaco
  • Mission 3: Sulaco Falls
  • Mission 4: No Hope in Hadley’s
  • Mission 5: The Raven
  • Mission 6: For Bella
  • Mission 7: One Bullet
  • Mission 8: Rampart
  • Mission 9: Hope in Hadley’s
  • Mission 10: Derelict Reclaimed
  • Mission 11: Home
  • Mission 8: Rampart

  • After the first split path, look for a door ahead as opposed to the left. There is armor and a log. After that, you’ll go with O’Neal to an elevator.
  • Make sure you stand on the elevator with the button to your left. Then you’re gonna wanna run. A lot. Once you’re on the ground floor, head back the way you came to find some stairs.
  • Once you break out into the open, it’s a cluster. There are marines and xenos everywhere, including spitters. Take things one at a time, or run like a maniac.
  • On the far side of the big open area is a door, enter there, you’ll reach a decon space, and exit into an alien corridor.
  • Next you’ll cross some catwalks under marine fire, so switch to a long-range gun. Look for a small building on the right for another log.
  • At the far side of the room with the Derelict’s pilot in it, look for a big wave of marines to come through the hall. I counted seven.
  • The next open space is flooded with marines and xenos, but the entrance path to the next section is littered with armor and ammo, so it’s almost a trade-off.
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