After the first split path, look for a door ahead as opposed to the left. There is armor and a log. After that, you’ll go with O’Neal to an elevator.
Make sure you stand on the elevator with the button to your left. Then you’re gonna wanna run. A lot. Once you’re on the ground floor, head back the way you came to find some stairs.
Once you break out into the open, it’s a cluster. There are marines and xenos everywhere, including spitters. Take things one at a time, or run like a maniac.
On the far side of the big open area is a door, enter there, you’ll reach a decon space, and exit into an alien corridor.
Next you’ll cross some catwalks under marine fire, so switch to a long-range gun. Look for a small building on the right for another log.
At the far side of the room with the Derelict’s pilot in it, look for a big wave of marines to come through the hall. I counted seven.
The next open space is flooded with marines and xenos, but the entrance path to the next section is littered with armor and ammo, so it’s almost a trade-off.
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