Aliens: Colonial Marines Writer: “All Good Games Are Collaborative”

Mikey Neumann, lead writer for Aliens: Colonial Marines, has spoken up against designers who attempt to take sole credit for a game‘s strengths and asserted that all good examples of interactive art are a result of collaboration.

Neumann said:

“It’s a very collaborative process. We all have official titles, but nobody ever follows them. We all work on design, we all work on the story, we all work on the levels, and characters. That’s the only way to do it. All good games, no matter what, are a collaborative process. There is no magic guy that just makes everything.

“It’s not a movie, man. It’s a little disingenuous to me when people allow themselves to be seen as that.”

The Star Wars prequels have shown us what happens when one person has ultimate creative control. While I believe there’s some artistic magic lost in design by committee, a happy medium between these two extremes produces the best results.


via Destructoid

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3 Comments on Aliens: Colonial Marines Writer: “All Good Games Are Collaborative”

Mozer

On April 6, 2012 at 5:40 pm

Too bad BioWare didn’t show the same respect for their product with only 2 friggin people working on the very end.

BRBonobo

On April 7, 2012 at 12:34 am

He also says “You have no right to petition people in art. God damn it.” and “You have no right to petition artists to change their art.” about the ME3 ending change.
I like Mikey Newman (mostly for ‘Anthony Saves the World’) but he is just dead wrong that art belongs solely to the artist once it has been released (for profit no less) into the world.
I don’t see any reason why the “very collaborative process” shouldn’t involve the end user as well.

CJ Miozzi

On April 7, 2012 at 12:40 am

“I don’t see any reason why the “very collaborative process” shouldn’t involve the end user as well.”

Excellent point, BRBonobo.