AMD TressFX 2.0 Will Render Grass & Fur, Too

AMD is actively working on TressFX 2.0, and it’s saying the tech could be used for more than just Ms. Croft’s hair.

AMD’s APU13 event is happening up in the Bay Area this week, and event will primarily focus on — you guessed it — APUs. Some of the gaming sessions and panels will drill down to other topics, however, including a session on the future of TressFX.

From the APU13 sessions page (emphasis added):

TressFX is AMD’s realistic hair rendering technology which renders and simulates the physics of thousands of individual strands of hair. It was first used in Crystal Dynamic’s Tomb Raider, released earlier this year. Now AMD is introducing TressFX 2.0, a newer version of TressFX with better performance and easier integration into games. Additionally research is now being done to use TressFX for other things besides hair, like grass and fur. In this talk we will cover how TressFX rendering and physics works, the improvements made in TressFX 2.0, and the research which will be used in future products.

While it’s developed by AMD, TressFX works on Nvidia cards as well. If the tech is fleshed out to work with other fine objects (like grass) as well, it could be a major leap forward in graphics fidelity. Everyone wins when new rendering techniques are released to the public!

TressFX 1.0 debuted in the PC version of Tomb Raider earlier this year, and was worked on by both AMD and Crystal Dynamics.

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