AMD’s Mantle Renderer Now Available for Battlefield 4
Better, faster games on PC. That’s the promise of AMD’s new graphics API and today gamers get to find out for themselves how much Mantle boosts performance.
The latest update for Battlefield 4 PC finally delivers Mantle, and DICE says that in internal testing, it increased performance by up to 58%. Given the well-documented stability and performance problems Battlefield 4 has had since launch, this is one update you don’t want to miss. (And it’s just in time for Battlefield 4 player appreciation month.)
That is, if you have AMD components. In order to use Mantle you will need the following:
- AMD Catalyst 14.1 Beta drivers. AMD will post them here. (Note: as of this posting the 14.1 drivers are still unavailable.)
- AMD Radeon GPU with Graphics Core Next (Note: AMD Catalyst 14.1 initially supports the AMD Radeon R9 290X, R9 290, R7 260X and “Kaveri” APU (learn more))
- 64-bit Windows (7, 8 or 8.1)
If your rig meets those requirements, you’ll see a new “Graphics API” option in the in-game Graphics Options. That’s where you can switch from DirectX 11 to Mantle. Restart after the switch, and you’ll be running AMD’s new API.
“The biggest performance gains can be seen when the game is bottlenecked by the CPU which can be quite common even on high-end machines and this was main goal to improve on with Mantle,” DICE stated in a post on the Battlefield Blog. “We’ve also been able to streamline and optimize some of the GPU workload. The end result is that game performance is improved in virtually all scenarios in Battlefield 4 on both Windows 7 and Windows 8 when running with Mantle.”
DICE tested Mantle in Battlefield 4 single-player and multiplayer on three different PC configurations. Here are the results:
|Test case||1: Low-end single-player||2: 64-player multi-player||3: Multi-GPU single-player|
|CPU||AMD A10-7850K (‘Kaveri’ APU), 4 cores @ 3.7 GHz||AMD FX-8350, 8 cores @ 4 GHz||Intel Core i7-3970x Extreme, 12 logical cores @ 3.5 GHz|
|GPU||N/A||AMD Radeon 7970 3 GB||2x AMD Radeon R9 290x 4 GB|
|Settings||720p Medium||Ultra 1080p||Ultra 1080p 4x MSAA|
|OS||Windows 7 64-bit||Windows 8 64-bit||Windows 8 64-bit|
|Level||Singapore||Siege of Shanghai||South China Sea|
|DX11 avg||26.6 ms/f (37.6 fps)||18.87 ms/f (52.9 fps)||13.24 ms/f (78.4 fps)|
|Mantle avg||23.3 ms/f (43 fps)||15.08 ms/f (66.3 fps)||8.38 ms/f (121.5 fps)|
|Improvement||14% faster||25.1% faster||58% faster|
Based on these results, I’d hazard a guess that most Battlefield 4 PC players who start using Mantle will see a performance improvement of roughly 25%.
Nice to see someone finally stepping up to challenge Microsoft’s DirectX. AMD has stated that Mantle is an open API, so hopefully Nvidia GPU owners like myself will be able to get in on the faster gaming action soon.
DICE says this is just its first Mantle update, and it plans to further utilize the API to optimize Battlefield 4. We’ll keep you posted.