AMD’s Mantle Renderer Now Available for Battlefield 4

Better, faster games on PC. That’s the promise of AMD’s new graphics API and today gamers get to find out for themselves how much Mantle boosts performance.

The latest update for Battlefield 4 PC finally delivers Mantle, and DICE says that in internal testing, it increased performance by up to 58%. Given the well-documented stability and performance problems Battlefield 4 has had since launch, this is one update you don’t want to miss. (And it’s just in time for Battlefield 4 player appreciation month.)

That is, if you have AMD components. In order to use Mantle you will need the following:

  • AMD Catalyst 14.1 Beta drivers. AMD will post them here. (Note: as of this posting the 14.1 drivers are still unavailable.)
  • AMD Radeon GPU with Graphics Core Next (Note: AMD Catalyst 14.1 initially supports the AMD Radeon R9 290X, R9 290, R7 260X and “Kaveri” APU (learn more))
  • 64-bit Windows (7, 8 or 8.1)

If your rig meets those requirements, you’ll see a new “Graphics API” option in the in-game Graphics Options. That’s where you can switch from DirectX 11 to Mantle. Restart after the switch, and you’ll be running AMD’s new API.

“The biggest performance gains can be seen when the game is bottlenecked by the CPU which can be quite common even on high-end machines and this was main goal to improve on with Mantle,” DICE stated in a post on the Battlefield Blog. “We’ve also been able to streamline and optimize some of the GPU workload. The end result is that game performance is improved in virtually all scenarios in Battlefield 4 on both Windows 7 and Windows 8 when running with Mantle.”

DICE tested Mantle in Battlefield 4 single-player and multiplayer on three different PC configurations. Here are the results:

Test case 1: Low-end single-player 2: 64-player multi-player 3: Multi-GPU single-player
CPU AMD A10-7850K (‘Kaveri’ APU), 4 cores @ 3.7 GHz AMD FX-8350, 8 cores @ 4 GHz Intel Core i7-3970x Extreme, 12 logical cores @ 3.5 GHz
GPU N/A AMD Radeon 7970 3 GB 2x AMD Radeon R9 290x 4 GB
Settings 720p Medium Ultra 1080p Ultra 1080p 4x MSAA
OS Windows 7 64-bit Windows 8 64-bit Windows 8 64-bit
Level Singapore Siege of Shanghai South China Sea
DX11 avg 26.6 ms/f (37.6 fps) 18.87 ms/f (52.9 fps) 13.24 ms/f (78.4 fps)
Mantle avg 23.3 ms/f (43 fps) 15.08 ms/f (66.3 fps) 8.38 ms/f (121.5 fps)
Improvement 14% faster 25.1% faster 58% faster

Based on these results, I’d hazard a guess that most Battlefield 4 PC players who start using Mantle will see a performance improvement of roughly 25%.

Nice to see someone finally stepping up to challenge Microsoft’s DirectX. AMD has stated that Mantle is an open API, so hopefully Nvidia GPU owners like myself will be able to get in on the faster gaming action soon.

DICE says this is just its first Mantle update, and it plans to further utilize the API to optimize Battlefield 4. We’ll keep you posted.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

5 Comments on AMD’s Mantle Renderer Now Available for Battlefield 4

SupremeAllah

On January 30, 2014 at 6:54 am

It was my understanding that while they released the Mantle option for BF4, AMD/ATI have yet to actually release drivers for it.

Mike Sharkey

On January 30, 2014 at 7:04 am

@SupremeAllah

I just checked. You are correct. Mantle needs the 14.1 beta drivers to work and they are not ready for download just yet. Strange that DICE would launch and promote Mantle when people can’t even use it yet.

SupremeAllah

On January 30, 2014 at 8:17 am

Strange, perhaps. But this is from the same group that released the game in an incomplete state and have yet to fix a lot of the bugs three months after release. Even bugs they said they’ve fixed in prior patches still exist.

It isn’t really surprising, but I guess they are just anticipating the release on AMD’s end.

Ron Whitaker

On January 30, 2014 at 9:28 am

@SupremeAllah – It’s probably a tough call. If they hold the patch until the drivers are out, then people complain that they have to wait for the patch. If they roll the patch now, then people complain that the drivers aren’t out yet.

Let’s just hope that AMD gets the drivers out ASAP.

SupremeAllah

On January 30, 2014 at 10:28 am

Well it’s no problem for me, since last black Friday I dropped my old 6870 for a GTX770 OC 4gig edition. I had always been happy with AMD/ATI cards, as well as my last Nvidia product I owned (Geforce 3) but once I heard that AMD’s “tressFX” was not going to be exclusive to their cards, I went with Nvidia to get the best of both worlds (TressFX and PhysX)

I mean I’m happy that AMD is pushing Mantle, and also happy that game devs are working with it to make AMD GPU users get better performance. It just seems like a bad move on EA/DICE’s part to patch it in before it is even available, while their game is still broken. Just seems like their priorities aren’t straight.

On top of that, after EA/DICE’s comments about not releasing any more DLC until the game is fixed, DICE announced that Second Assault is coming to PC very soon. And today’s patch apparently broke more things in game than before according to people on the BattleLog Forums.