Antichamber Walkthrough

Table of Contents

  • Antichamber

    Breaking the Arc

    1. Go to ‘Breaking the Arc.’ In the red center, take notice of the window at the top. Walk to the launch pad on either side.
    2. Stare up at the window as you are launched across the room. You will be teleported to the last tower room. Look at the window on of the roof, then look down. You will drop into a hole.
    3. Stand on the word ‘Up,’ then drag a block towards the X above you. It will lift you back into the Arc room.
    4. When you reach the top, jump down to the launch pad again. Use the launch pad to reach the yellow blocks that you just raised. This time, the lift will appear below you. Fall down to the bottom, and once again ride the word ‘Up’ to the top.
    5. When you climb to the top of the tower, exit into the room that just appeared. This room will contain the red gun. You will have to solve a puzzle to open the door.
    6. Take notice of the panel next to the door. This part can be very tricky, and requires a lot of trial and error. There are not enough pieces to fill the panel, so you will need to make more.
    7. Connect the pieces, then drag them into a line. Wrap the blocks around the center square to create more blocks. Separate two pieces to place in the outside corners. Use the main piece of blocks to wrap around the center again to create more blocks.
    8. Once you have created enough blocks, move the pieces into place. The door will open to the red gun. If you have trouble with this part, or become stuck, restart and try it again. Practice makes perfect.
    9. Grab the red gun and turn to the red panel in the room. Using the middle and right mouse buttons, collect all of the red blocks. The door will open. For the next panel, place the red blocks by holding down the middle and left mouse buttons.
    10. Head through to the exit
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    6 Comments on Antichamber Walkthrough

    Manuel Nino

    On February 5, 2013 at 12:20 am

    This game is amazing. Nothing negative about it can be said,.


    On February 7, 2013 at 12:58 am

    I saw a guy beat this game in seven minutes, starting in only two rooms.

    Begin at Leap Of Faith and jump down to Into Darkness. Don’t go right, instead go straight, and stick to the darkened space until you faintly see a teleport lattice. Stare into the brighter side of it to enter Logic 101 and get the blue gun. Escape.

    Begin at Leap Of Faith, and turn around — Face the wall and make it disappear. Enter A Game Of Leap Frog and quite literally leapfrog the center floating blocks to the center of the room to block three lasers. Get the green gun. Escape.

    Begin at A Jump Too Far and go straight. At the intersection take a right and solve Too Many Lasers. Solve Lighting The Fuse using the block draw ability. Get the yellow gun. Escape.

    Begin at Leap Of Faith and go forward. Take a couple lefts until you encounter a wall. Jump, and collect a blue block (which will become yellow in your gun). Return and place the block down on the glass covering the yellow blocks that say “UP”. This is JUST like Breaking The Arc, except you didn’t need to go Climbing The Tower. Elevate to The Highest Point. Solve the puzzle. Get the red gun.

    Go to the end as instructed in this guide and the rest is ultra-linear.


    On February 7, 2013 at 4:16 pm

    I LOVE this game, its awesome that if you know what you are doing you can beet it in like 5 min but if you don’t it may take you 8 hrs.


    On February 12, 2013 at 6:19 am


    Thanks, for any help.


    On February 15, 2013 at 1:50 pm

    FFFUUUUU i have a bug in my game!! in 7:55 of part 7 the right block breaks and dont spawn…


    On March 5, 2013 at 9:33 am

    This walkthrough is flawed! It tells you to pick 2 blue blocks on page 3. You don’t have even the blue gun yet!
    So get the blue gun 1st and please rewrite this walkthrough.