Antichamber Walkthrough

Table of Contents

  • Antichamber

    Leap of Faith

    1. Before starting the game, please take note of the destination wall in the menu room. From here, you can choose where you want to go. If at any point in a level you get lost, you can travel to a different location by pressing ‘Esc’ and choosing the destination on this wall.
    2. Start off by choosing ‘Leap of Faith’ as your destination. Walk forward to the gap.
    3. Walk towards the gap that tells you to jump, but DO NOT jump. Just walk forward. The ground will appear underneath you, allowing you to make it to the other side.
    4. Once you reach the end of the hall in front of you, turn left. Head towards the next picture on the wall. The ground beneath you will disappear, and you will fall.
    5. When you fall into the pit, take notice of the platform below you. Keep jumping on it like a trampoline. Eventually you will end up in a new room. You can get back to this room later by choosing ‘Impossible Paths’ as your destination.
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    6 Comments on Antichamber Walkthrough

    Manuel Nino

    On February 5, 2013 at 12:20 am

    This game is amazing. Nothing negative about it can be said,.

    BB

    On February 7, 2013 at 12:58 am

    I saw a guy beat this game in seven minutes, starting in only two rooms.

    Begin at Leap Of Faith and jump down to Into Darkness. Don’t go right, instead go straight, and stick to the darkened space until you faintly see a teleport lattice. Stare into the brighter side of it to enter Logic 101 and get the blue gun. Escape.

    Begin at Leap Of Faith, and turn around — Face the wall and make it disappear. Enter A Game Of Leap Frog and quite literally leapfrog the center floating blocks to the center of the room to block three lasers. Get the green gun. Escape.

    Begin at A Jump Too Far and go straight. At the intersection take a right and solve Too Many Lasers. Solve Lighting The Fuse using the block draw ability. Get the yellow gun. Escape.

    Begin at Leap Of Faith and go forward. Take a couple lefts until you encounter a wall. Jump, and collect a blue block (which will become yellow in your gun). Return and place the block down on the glass covering the yellow blocks that say “UP”. This is JUST like Breaking The Arc, except you didn’t need to go Climbing The Tower. Elevate to The Highest Point. Solve the puzzle. Get the red gun.

    Go to the end as instructed in this guide and the rest is ultra-linear.

    Xenos

    On February 7, 2013 at 4:16 pm

    I LOVE this game, its awesome that if you know what you are doing you can beet it in like 5 min but if you don’t it may take you 8 hrs.

    Fran

    On February 12, 2013 at 6:19 am

    HOW DO I MOVE THE TWO BLUE BLOCKS SO THAT THEY BLOCK THE SECOND LASER BEAM, SO THAT I CAN GO THROUGH THE DOOR TO THE STAIRS (Impossible Paths)?

    Thanks, for any help.

    OOOWWW

    On February 15, 2013 at 1:50 pm

    FFFUUUUU i have a bug in my game!! in 7:55 of part 7 the right block breaks and dont spawn…

    Bob

    On March 5, 2013 at 9:33 am

    This walkthrough is flawed! It tells you to pick 2 blue blocks on page 3. You don’t have even the blue gun yet!
    So get the blue gun 1st and please rewrite this walkthrough.