Antichamber Walkthrough

Table of Contents

  • Antichamber

    Impossible Paths

    1. Choose ‘Impossible Paths’ on the map. When you arrive, jump into the ‘WTF’ pit.
    2. Head forward until you reach the sign. Make your way towards the ticking pendulum. At the intersection, move left towards the eye.
    3. Stare at the eye until it disappears. Here, hold down shift to walk. While moving slowly, make your way across the bridge.
    4. Keep going forward until you reach two blue blocks blocking a laser. Walk through to the middle, then take the blocks. Use them to block the next laser. Back up into the first laser to open the door.
    5. Go through the newly opened door and head up the stairs. Take the blue blocks ahead of you and use them on the door to the left. Next, take the green blocks and place them in the remaining slots. The left door will open.
    6. Head through the fake stairs until you reach the next sign. To your left you will find a blue dead end. This wall is actually made up of blue blocks. Take as many blocks as possible and clear a path.
    7. Use the blocks to create a staircase on the wall in front of you. At the top of this there will be another short wall that appears in front of you. Use the blocks to jump over it.
    8. Jump onto the platform ahead of you. Use it as a trampoline and walk forward. When you get low enough, you will walk into a new hallway. Keep going until you find another platform on the ground. Once again trampoline yourself until you reach the bottom.
    9. The room you just entered will be labeled as ‘Butterfly Effect’ on your map. You can travel back here anytime.
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    6 Comments on Antichamber Walkthrough

    Manuel Nino

    On February 5, 2013 at 12:20 am

    This game is amazing. Nothing negative about it can be said,.

    BB

    On February 7, 2013 at 12:58 am

    I saw a guy beat this game in seven minutes, starting in only two rooms.

    Begin at Leap Of Faith and jump down to Into Darkness. Don’t go right, instead go straight, and stick to the darkened space until you faintly see a teleport lattice. Stare into the brighter side of it to enter Logic 101 and get the blue gun. Escape.

    Begin at Leap Of Faith, and turn around — Face the wall and make it disappear. Enter A Game Of Leap Frog and quite literally leapfrog the center floating blocks to the center of the room to block three lasers. Get the green gun. Escape.

    Begin at A Jump Too Far and go straight. At the intersection take a right and solve Too Many Lasers. Solve Lighting The Fuse using the block draw ability. Get the yellow gun. Escape.

    Begin at Leap Of Faith and go forward. Take a couple lefts until you encounter a wall. Jump, and collect a blue block (which will become yellow in your gun). Return and place the block down on the glass covering the yellow blocks that say “UP”. This is JUST like Breaking The Arc, except you didn’t need to go Climbing The Tower. Elevate to The Highest Point. Solve the puzzle. Get the red gun.

    Go to the end as instructed in this guide and the rest is ultra-linear.

    Xenos

    On February 7, 2013 at 4:16 pm

    I LOVE this game, its awesome that if you know what you are doing you can beet it in like 5 min but if you don’t it may take you 8 hrs.

    Fran

    On February 12, 2013 at 6:19 am

    HOW DO I MOVE THE TWO BLUE BLOCKS SO THAT THEY BLOCK THE SECOND LASER BEAM, SO THAT I CAN GO THROUGH THE DOOR TO THE STAIRS (Impossible Paths)?

    Thanks, for any help.

    OOOWWW

    On February 15, 2013 at 1:50 pm

    FFFUUUUU i have a bug in my game!! in 7:55 of part 7 the right block breaks and dont spawn…

    Bob

    On March 5, 2013 at 9:33 am

    This walkthrough is flawed! It tells you to pick 2 blue blocks on page 3. You don’t have even the blue gun yet!
    So get the blue gun 1st and please rewrite this walkthrough.