Antichamber Walkthrough

Table of Contents

  • Antichamber

    Learning to Draw

    1. Choose ‘Learning to Draw’ on the map. Use your gun to collect the blocks from the wall in front of you. Do this carefully. Try to leave the shape in-tact, or block will disintegrate. Collect as many blocks as possible.
    2. After you collect the blocks, head to the cube in front of you. Inside is another set of blocks for you to collect. Locate the line around the cube.
    3. If at any point during this level you should run out of blocks, simply restart. This level takes a lot of practice. Keep trying until you are able to collect enough blocks to complete this area.
    4. Find the start slot and use your gun to start drawing in cubes on the path. When you completely fill in the line, the cube will open.
    5. Start collecting all of the blocks inside of this cube. Do it carefully, or the blocks will disintegrate. Try to collect them layer-by-layer so they don’t disappear.
    6. Locate the door to the left of the cube. There will be two more lines to fill in with blocks, going around the door. Fill in both lines with your gun. If you run out of blocks, restart the level and try again.
    7. Move through the door and head to the exit. Read the sign, and move along into the next area. This location will be called ‘Strength in Numbers.’
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    6 Comments on Antichamber Walkthrough

    Manuel Nino

    On February 5, 2013 at 12:20 am

    This game is amazing. Nothing negative about it can be said,.

    BB

    On February 7, 2013 at 12:58 am

    I saw a guy beat this game in seven minutes, starting in only two rooms.

    Begin at Leap Of Faith and jump down to Into Darkness. Don’t go right, instead go straight, and stick to the darkened space until you faintly see a teleport lattice. Stare into the brighter side of it to enter Logic 101 and get the blue gun. Escape.

    Begin at Leap Of Faith, and turn around — Face the wall and make it disappear. Enter A Game Of Leap Frog and quite literally leapfrog the center floating blocks to the center of the room to block three lasers. Get the green gun. Escape.

    Begin at A Jump Too Far and go straight. At the intersection take a right and solve Too Many Lasers. Solve Lighting The Fuse using the block draw ability. Get the yellow gun. Escape.

    Begin at Leap Of Faith and go forward. Take a couple lefts until you encounter a wall. Jump, and collect a blue block (which will become yellow in your gun). Return and place the block down on the glass covering the yellow blocks that say “UP”. This is JUST like Breaking The Arc, except you didn’t need to go Climbing The Tower. Elevate to The Highest Point. Solve the puzzle. Get the red gun.

    Go to the end as instructed in this guide and the rest is ultra-linear.

    Xenos

    On February 7, 2013 at 4:16 pm

    I LOVE this game, its awesome that if you know what you are doing you can beet it in like 5 min but if you don’t it may take you 8 hrs.

    Fran

    On February 12, 2013 at 6:19 am

    HOW DO I MOVE THE TWO BLUE BLOCKS SO THAT THEY BLOCK THE SECOND LASER BEAM, SO THAT I CAN GO THROUGH THE DOOR TO THE STAIRS (Impossible Paths)?

    Thanks, for any help.

    OOOWWW

    On February 15, 2013 at 1:50 pm

    FFFUUUUU i have a bug in my game!! in 7:55 of part 7 the right block breaks and dont spawn…

    Bob

    On March 5, 2013 at 9:33 am

    This walkthrough is flawed! It tells you to pick 2 blue blocks on page 3. You don’t have even the blue gun yet!
    So get the blue gun 1st and please rewrite this walkthrough.