Antichamber Walkthrough

Table of Contents

  • Antichamber

    Strength In Numbers

    1. Choose ‘Strength In Numbers’ as your destination. Head straight forward and collect blocks from the fence in front of you.
    2. Cut a line down the fence so it disintegrates. Walk through to the green door ahead.
    3. On the panel to the left, take one of the blocks in the center. Immediately start drawing in blocks around the square. If you do it too slowly, the blocks will reappear.
    4. When the square is filled in, the door will open. Keep moving forward until you reach ‘Managing Resources.’ Here you will find some blocks on a wall, and two doors on each side. Pick up the blocks with your gun.
    5. Using the blocks, draw a square with a missing center. The gun will automatically fill in the center block. Keep drawing empty squares until you have at least 12 blocks. You can then open the door on your right.
    6. Enter the next room. Go to the right and you will reach a cross blocking your path to a door. Look at the center of the cross, and in this order, take the blocks: the block directly to the right of the center, to the left, and the bottom.
    7. If you take the blocks fast enough, the others will disappear in a chain reaction, which is perfectly timed to open the door. Before they reach the end, quickly run forward to the door. If you do not reach it fast enough, it will close. This part may take a lot of practice.
    8. Open the next door by stealing the block in the slot. In the next room, you will find the yellow gun. Pick it up and move towards the exit.
    9. Move forward into the next chamber called ‘I Like to Move it.’
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    6 Comments on Antichamber Walkthrough

    Manuel Nino

    On February 5, 2013 at 12:20 am

    This game is amazing. Nothing negative about it can be said,.

    BB

    On February 7, 2013 at 12:58 am

    I saw a guy beat this game in seven minutes, starting in only two rooms.

    Begin at Leap Of Faith and jump down to Into Darkness. Don’t go right, instead go straight, and stick to the darkened space until you faintly see a teleport lattice. Stare into the brighter side of it to enter Logic 101 and get the blue gun. Escape.

    Begin at Leap Of Faith, and turn around — Face the wall and make it disappear. Enter A Game Of Leap Frog and quite literally leapfrog the center floating blocks to the center of the room to block three lasers. Get the green gun. Escape.

    Begin at A Jump Too Far and go straight. At the intersection take a right and solve Too Many Lasers. Solve Lighting The Fuse using the block draw ability. Get the yellow gun. Escape.

    Begin at Leap Of Faith and go forward. Take a couple lefts until you encounter a wall. Jump, and collect a blue block (which will become yellow in your gun). Return and place the block down on the glass covering the yellow blocks that say “UP”. This is JUST like Breaking The Arc, except you didn’t need to go Climbing The Tower. Elevate to The Highest Point. Solve the puzzle. Get the red gun.

    Go to the end as instructed in this guide and the rest is ultra-linear.

    Xenos

    On February 7, 2013 at 4:16 pm

    I LOVE this game, its awesome that if you know what you are doing you can beet it in like 5 min but if you don’t it may take you 8 hrs.

    Fran

    On February 12, 2013 at 6:19 am

    HOW DO I MOVE THE TWO BLUE BLOCKS SO THAT THEY BLOCK THE SECOND LASER BEAM, SO THAT I CAN GO THROUGH THE DOOR TO THE STAIRS (Impossible Paths)?

    Thanks, for any help.

    OOOWWW

    On February 15, 2013 at 1:50 pm

    FFFUUUUU i have a bug in my game!! in 7:55 of part 7 the right block breaks and dont spawn…

    Bob

    On March 5, 2013 at 9:33 am

    This walkthrough is flawed! It tells you to pick 2 blue blocks on page 3. You don’t have even the blue gun yet!
    So get the blue gun 1st and please rewrite this walkthrough.