Antichamber Walkthrough

Table of Contents

  • Antichamber

    I Like to Move It

    1. Choose ‘I Like to Move It’ as your destination. Use the yellow gun to pull the shape out of your way. You can do this by choosing a block and pulling it with the middle mouse button.
    2. Continue forward to the door straight ahead. On both sides of the wall there will be slots. You cannot directly place blocks in each slot. Instead, place it on the outside and drag it into place using the yellow gun.
    3. Using the above technique, fill in each slot. The door will open up. Head through to the first ‘Climbing the Tower’ room.
    4. In this room, go into the doorway to the right. Take the blue block and the wall will disintegrate. You will be back in the ‘Learning to Draw’ room.
    5. Focus on the door to the left this time. Instead of drawing blocks to open the door, just place one block and drag it into place. Do this for both slots so the door will open. Drag the large yellow wall out of the way.
    6. Advance into the second ‘Climbing the Tower’ room and turn left. Once again, grab the blue block so the wall will disintegrate. Head towards the next door.
    7. There will be eight slots that need to be filled, four on each side of the door. However, you are only given five blocks. Grab the blocks you are given.
    8. Locate the panels to the left and right of the door. Place blocks in the panel, and drag them so they connect to the yellow blocks already placed inside. Connect them to one of the open squares outside of the panel.
    9. When the yellow blocks are connected, you can drag all of them out of the panel using your yellow gun. Do this until you have access to all eight blocks. Open the door by placing them in the slots.
    10. Move through into the third ‘Climbing the Tower’ room.
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    6 Comments on Antichamber Walkthrough

    Manuel Nino

    On February 5, 2013 at 12:20 am

    This game is amazing. Nothing negative about it can be said,.

    BB

    On February 7, 2013 at 12:58 am

    I saw a guy beat this game in seven minutes, starting in only two rooms.

    Begin at Leap Of Faith and jump down to Into Darkness. Don’t go right, instead go straight, and stick to the darkened space until you faintly see a teleport lattice. Stare into the brighter side of it to enter Logic 101 and get the blue gun. Escape.

    Begin at Leap Of Faith, and turn around — Face the wall and make it disappear. Enter A Game Of Leap Frog and quite literally leapfrog the center floating blocks to the center of the room to block three lasers. Get the green gun. Escape.

    Begin at A Jump Too Far and go straight. At the intersection take a right and solve Too Many Lasers. Solve Lighting The Fuse using the block draw ability. Get the yellow gun. Escape.

    Begin at Leap Of Faith and go forward. Take a couple lefts until you encounter a wall. Jump, and collect a blue block (which will become yellow in your gun). Return and place the block down on the glass covering the yellow blocks that say “UP”. This is JUST like Breaking The Arc, except you didn’t need to go Climbing The Tower. Elevate to The Highest Point. Solve the puzzle. Get the red gun.

    Go to the end as instructed in this guide and the rest is ultra-linear.

    Xenos

    On February 7, 2013 at 4:16 pm

    I LOVE this game, its awesome that if you know what you are doing you can beet it in like 5 min but if you don’t it may take you 8 hrs.

    Fran

    On February 12, 2013 at 6:19 am

    HOW DO I MOVE THE TWO BLUE BLOCKS SO THAT THEY BLOCK THE SECOND LASER BEAM, SO THAT I CAN GO THROUGH THE DOOR TO THE STAIRS (Impossible Paths)?

    Thanks, for any help.

    OOOWWW

    On February 15, 2013 at 1:50 pm

    FFFUUUUU i have a bug in my game!! in 7:55 of part 7 the right block breaks and dont spawn…

    Bob

    On March 5, 2013 at 9:33 am

    This walkthrough is flawed! It tells you to pick 2 blue blocks on page 3. You don’t have even the blue gun yet!
    So get the blue gun 1st and please rewrite this walkthrough.