Antichamber Walkthrough

Table of Contents

  • Antichamber

    Pulling Both Ways

    1. From the third ‘Climbing the Tower’ room, move left into ‘Pulling Both Ways.’ Locate the panel near the door.
    2. You will need to get a block in each corner of this cross-shaped panel. While it seems impossible, it is actually very simple. You can do this by splitting the shape into pieces.
    3. Choose a corner to start with and drag the shape into it. Quickly grab the corner block, and drag the shape away. The block you grabbed will reappear, separate from the rest of the shapes. You can do this until each section of the cross has a block in it.
    4. The door will open, giving you access to the fourth ‘Climbing the Tower’ room. Go left and grab the blue block. When the path is open, continue into the next area. There will be a large gap labeled ‘Fly??’
    5. Instead of trying to fly over the gap, grab pieces from the floating word. Use the blocks as a bridge to clear the gap. Draw a bridge using your gun, and cross it to the other side.
    6. Before you try to walk through to the next room, shoot a block at the glass. You will need one block to open the next door.
    7. Use your yellow gun to drag it with you. Drag it around the glass and into the slot to open the door. This will lead you to the fifth tower room.
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    6 Comments on Antichamber Walkthrough

    Manuel Nino

    On February 5, 2013 at 12:20 am

    This game is amazing. Nothing negative about it can be said,.

    BB

    On February 7, 2013 at 12:58 am

    I saw a guy beat this game in seven minutes, starting in only two rooms.

    Begin at Leap Of Faith and jump down to Into Darkness. Don’t go right, instead go straight, and stick to the darkened space until you faintly see a teleport lattice. Stare into the brighter side of it to enter Logic 101 and get the blue gun. Escape.

    Begin at Leap Of Faith, and turn around — Face the wall and make it disappear. Enter A Game Of Leap Frog and quite literally leapfrog the center floating blocks to the center of the room to block three lasers. Get the green gun. Escape.

    Begin at A Jump Too Far and go straight. At the intersection take a right and solve Too Many Lasers. Solve Lighting The Fuse using the block draw ability. Get the yellow gun. Escape.

    Begin at Leap Of Faith and go forward. Take a couple lefts until you encounter a wall. Jump, and collect a blue block (which will become yellow in your gun). Return and place the block down on the glass covering the yellow blocks that say “UP”. This is JUST like Breaking The Arc, except you didn’t need to go Climbing The Tower. Elevate to The Highest Point. Solve the puzzle. Get the red gun.

    Go to the end as instructed in this guide and the rest is ultra-linear.

    Xenos

    On February 7, 2013 at 4:16 pm

    I LOVE this game, its awesome that if you know what you are doing you can beet it in like 5 min but if you don’t it may take you 8 hrs.

    Fran

    On February 12, 2013 at 6:19 am

    HOW DO I MOVE THE TWO BLUE BLOCKS SO THAT THEY BLOCK THE SECOND LASER BEAM, SO THAT I CAN GO THROUGH THE DOOR TO THE STAIRS (Impossible Paths)?

    Thanks, for any help.

    OOOWWW

    On February 15, 2013 at 1:50 pm

    FFFUUUUU i have a bug in my game!! in 7:55 of part 7 the right block breaks and dont spawn…

    Bob

    On March 5, 2013 at 9:33 am

    This walkthrough is flawed! It tells you to pick 2 blue blocks on page 3. You don’t have even the blue gun yet!
    So get the blue gun 1st and please rewrite this walkthrough.