Antichamber Walkthrough

Table of Contents

  • Antichamber

    Four Different Exits

    1. From the fifth ‘Climbing the Tower’ room, head to ‘Four Different Exits.’ We will be taking the exit straight ahead from where you enter.
    2. Grab the yellow block and place it on the side of the large cube on the right. Jump on top of the block, and drag it upwards. Ride the block to the top of the cube.
    3. From the large cube, jump to the exit. You should now be in ‘Just a Little Bit Shy.’ Take note of the panel near the door.
    4. This panel does not have enough blocks, so you will need to make some. Connect all the pieces, then drag them around the perimeter. Drag them around the inside square to create some blocks. Repeat the process one more time.
    5. After you create enough blocks, you can drag the blocks around the outside perimeter of the square. This will completely fill in the panel, causing the door to open. Head into the sixth tower room.
    6. Move right through the door into ‘Impossible Paths.’ Grab some blocks from the floating letters. You will need to make your way to the other side of this gap. Start off by creating more blocks. Draw an empty square to fill in a floor.
    7. Use the floor you created to move to the middle of the glass walls. From here, drag a row of blocks from your floor to the other side of the gap. Be careful not to fall.
    8. From the middle of the two glass walls, you should be able to jump across the gap to the other side. Move into the seventh tower room.
    9. Move through to the next door. There will be a slot on each side, only one of which is filled. Take some blocks from the filled slot.
    10. Place the blocks in the empty slot. Drag the blocks into the panel, and attach them as you go. Keep dragging the blocks until the panel, and slot, is filled. Head through the opened door into ‘Breaking the Arc.’
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    6 Comments on Antichamber Walkthrough

    Manuel Nino

    On February 5, 2013 at 12:20 am

    This game is amazing. Nothing negative about it can be said,.


    On February 7, 2013 at 12:58 am

    I saw a guy beat this game in seven minutes, starting in only two rooms.

    Begin at Leap Of Faith and jump down to Into Darkness. Don’t go right, instead go straight, and stick to the darkened space until you faintly see a teleport lattice. Stare into the brighter side of it to enter Logic 101 and get the blue gun. Escape.

    Begin at Leap Of Faith, and turn around — Face the wall and make it disappear. Enter A Game Of Leap Frog and quite literally leapfrog the center floating blocks to the center of the room to block three lasers. Get the green gun. Escape.

    Begin at A Jump Too Far and go straight. At the intersection take a right and solve Too Many Lasers. Solve Lighting The Fuse using the block draw ability. Get the yellow gun. Escape.

    Begin at Leap Of Faith and go forward. Take a couple lefts until you encounter a wall. Jump, and collect a blue block (which will become yellow in your gun). Return and place the block down on the glass covering the yellow blocks that say “UP”. This is JUST like Breaking The Arc, except you didn’t need to go Climbing The Tower. Elevate to The Highest Point. Solve the puzzle. Get the red gun.

    Go to the end as instructed in this guide and the rest is ultra-linear.


    On February 7, 2013 at 4:16 pm

    I LOVE this game, its awesome that if you know what you are doing you can beet it in like 5 min but if you don’t it may take you 8 hrs.


    On February 12, 2013 at 6:19 am


    Thanks, for any help.


    On February 15, 2013 at 1:50 pm

    FFFUUUUU i have a bug in my game!! in 7:55 of part 7 the right block breaks and dont spawn…


    On March 5, 2013 at 9:33 am

    This walkthrough is flawed! It tells you to pick 2 blue blocks on page 3. You don’t have even the blue gun yet!
    So get the blue gun 1st and please rewrite this walkthrough.