Are Single-Server MMOs the Future?
Are single-server MMOs the future for the genre? Massively’s Senior Editor Jef Reahard hopes so. In a recent article, Reahard used The Secret World as an example to illustrate the benefits of having a single server.
Reahard describes single-server tech as:
“…the end of region-locked servers and the nonsensical restrictions that keep gamers from playing with their mates in other countries. I’m hard-pressed to think of another AAA title aside from EVE Online that features a truly global population, or at least, a global population that can all actually interact with one another on a single ‘server.’”
The Secret World does have a form of instancing on a server-wide scale, but players can easily travel between instances to play with friends. Called “dimensions,” these instances all use a unified market, meaning Funcom only has one economy to worry about.
But the greatest benefit of having one server? Reahard says:
“…what was missing [from TSW's launch] was a parade of lengthy launch-week queues (and QQs for that matter). I’ve been present for every AAA MMO kickoff since Star Wars Galaxies in 2003, and The Secret World marks the first time I’ve been able to log in when (and where) I wanted to log in on day one.”
What’s your take? Do you prefer multi-server setups, or would you like to see single-server tech in all MMOs going forward?