Arkedo Learned the Value of Downloadable Games
Arkedo, the studio whose next two games will be about “pee” and “poo,” spoke with Joystiq at PAX East about the appreciation the developer has gained for downloable games.
Founder Camille Guermonprez explained his love for packaged games and the reason he began his company because he wanted to produce boxed titles:
“We wanted to be able to buy our game in a garage sale in 20 years, to be able to sell it for scrap, to give it as a gift. You know, you can’t give a gift with a digital title. Even if it’s the same amount of money as a box, you look cheap. It’s a shame.”
However, an experiment with downloadable games quickly taught him the value of such a distribution model:
“Fast-forward four years with the Arkedo Series. The experiment was, I pick up two guys on the team, they have 30 days to make a game, and on day 30, the game is off. We sold it for like three bucks, and out of those three bucks, we got two bucks. We got the same amount of money for the Arkedo Series that we did for Nervous Brickdown and Big Bang Mini. And the customer paid ten times less.”
Now, while Arkedo has largely shifted its business model, Guermonprez does wish to retain some of the aspects that made him fall in love with packaged games:
“The majority of what we do is digital, but we are also keeping the idea of making a little edition where Aurelien the art guy can make little paintings and stuff like that, and we’ll sign it, and things like that.
“We want you to have the best of both worlds.”
No one can argue the convenience of downloadable games, but I must say that packaging, art books, and other physical nicknacks are things I always want for my favorite games.