I Love Artillery Games HTML5 Gaming Platform, Project Atlas RTS

The days of downloading pesky browser game plugins are over…if Artillery Games has its way, that is.

Artillery took the wraps off its forthcoming browser-based gaming platform yesterday, showing that “console quality” graphics are possible in a plugin-free, HTML5 environment. Tha above video shows off what’s possible with the Artillery Platform, a new game design suite that’s powered by JavaScript and WebGL. The video shows real-time, rapid asset changes through Photoshop. Multiplayer is a focal point, too, with Artillery’s first game being an online RTS title called Project Atlas.

Artillery recently partnered with Sean “Day[9]” Plott, one of the most famous StarCraft commentators around. He and Artillery want Project Atlas to “…be much more inviting to new players while still being a battleground for the hardcore community.”

I’m already sold on the Artillery Platform. A design platform that uses existing tools and standards, while mating with popular multimedia software (like Photoshop) should make game creation even easier for those looking to get their games on the web as quickly as possible. Furthermore, this is finally evidence of some real, tangible fruit born by the shift to HTML5. Remember when everyone was talking about the death of Flash years ago? Take one look at YouTube, then tell me the death has actually happened. The sooner Flash goes away, the better, and HTML5 gaming – particularly HTML5 gaming that looks this good – will play a big factor in the shift. Tools like the Artillery Platform put attractive games in the hands of everyone, too, since there’s no need for powerful hardware on the user’s end. If your PC can handle HTML5, it can handle anything built by/with Artillery.

I’m not as bullish on the Project Atlas RTS. I’m still looking forward to what this Artillery-Day[9] partnership will bring to gaming, but Project Atlas does walk a rather generic-looking path, right? Day[9]‘s involvement means Atlas will be balanced and ready for competitive play, but all I see is a BlizzardCraft copy so far. Here’s hoping that changes in later versions.

Project Atlas enters closed beta this Winter, and the Artillery Platform will have a limited developer roll-out in late 2014. In August 2012, Artillery secured funding from several venture capital firms, including First Round Capital, Signia Ventures, Lowercase Capital, CrunchFund, General Catalyst, and Andreessen Horowitz.

Here’s the latest Artillery blog post in full:

Two weeks ago we announced our partnership with Day9TV. This week we are pleased to announce what we have been working on together: a real-time multiplayer game. It’s code-named Project Atlas, and it’s powered by the Artillery platform. Project Atlas borrows elements from the great RTS games that we love while also rethinking the boundaries of the genre. We want our RTS to be much more inviting to new players while still being a battleground for the hardcore community.

Artillery was founded by a team of passionate gamers seeking to make great games much more accessible through technology. Over the last two decades we have watched browsers transform from simple text readers into powerful application platforms, and we are confident that browsers are ready for the most demanding applications created: hardcore games. We see a world where all gaming moves into the browser and playing a game with a friend is as easy as sharing a link.

The Artillery Platform, which Atlas is built upon, uses JavaScript and WebGL to deliver a high-quality, low-latency multiplayer gaming experience to anyone with a modern web browser. The platform is centered around 3D experiences with real-time multiplayer capability and strong community support. The JavaScript-based game engine features a component-entity design, a modern deferred rendering pipeline, and development tools designed to allow creative expression and super-fast iteration.

We have put together a video to show off our technology – please note that all artwork and environments have been substituted with placeholders:

Project Atlas will enter private beta this winter (2013) and we are going to open up the platform to developers late next year. We look forward to sharing the experience with you. If you want news, updates and access to the early beta, sign up on artillery.com or enter your email address below.

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3 Comments on I Love Artillery Games HTML5 Gaming Platform, Project Atlas RTS


On September 23, 2013 at 3:23 pm



On September 23, 2013 at 3:26 pm

hi this is my comment about artillery game to test qa comments to see if it will end up in pending.


On September 25, 2013 at 1:44 pm

Check out “Big Story Little Heroes” – new gen console quality in browser game https://www.youtube.com/watch?v=2LqclvE_yXI and compared to Artillery, it has already 300,000 monthly players