Ascension Dev: ‘The World Needs God of War Multiplayer’
At first, one might wonder why the development team of a single-player experience with such a storied history and huge fan community as the God of War series might add multiplayer to its offerings. After all, seven titles in the series has done just fine without looping in more players or taking the fight online. But God of War: Ascension is getting multiplayer.
So why does God of War need multiplayer?
“I think the world needs God of War multiplayer,” said Jason McDonald, God of War: Ascension’s lead combat designer, said during an interview with Game Front.
And while McDonald was making a joke, his statement underlies a deeper sentiment that the development team went back to repeatedly during the press presentation of the new multiplayer mode for Ascension — they hope to present an experience that’s not really represented in the world of multiplayer games.
“We’ve been upping the scale with every single God of War, and we’re going to be trying to do it again, but this time we’ll be involving the multiplayer along with it. It was just something where we looked at a lot of other multiplayer games, and they don’t have the God of War scale,” McDonald said. “They don’t giant creatures — and part of it is because a lot of them are dominated by the shooter types and stuff like that. So we saw a good opportunity here to provide a new multiplayer experience — something players are not used to. You’re not used to having a game with, like, fighting game components, with a giant creature and other objectives as well.
“So it just seemed like a great opportunity to make use of our tech and to deliver the God of War experience in multiplayer.”