Assassin’s Creed 3 Tyranny of King Washington: The Redemption Review
For three months now, we’ve been wondering where the hell Assassin’s Creed 3‘s major DLC expansion, “The Tyranny of King Washington,” was going. Ubisoft’s three-part expansion pack, in which George Washington gets hold of one of Assassin’s Creed’s super-powerful One Ring-esque Apples of Eden and goes all genocidal on the newly formed United States, has been playing coy with story and motivation all along.
As it turns out, it all amounts to not a whole helluva lot.
In “The Redemption,” the third part of The Tyranny, we finally get to New York, the seat of Washington’s power. We finally get to confront him. We finally get to find out what all this is about.
Spoiler alert: it’s not that exciting. You do get to transform into a bear and do a power-smash, though.
Assassin’s Creed 3: The Tyranny of King Washington Episode 3: The Redemption
Platforms: PC (Reviewed), Playstation 3, Xbox 360
Released: April 23, 2013
The Redemption starts off well enough. It opens with a sea battle, one of the occasional upsides of Assassin’s Creed 3 proper, and reminds us that Assassin’s Creed 4 is coming with a none-too-subtle reference to that game’s protagonist, Edward Kenway (although, thinking about it now, how does Ratonhnhaké:ton know anything about that guy? Hmm.). Then it has more of the exact same ship-blasting that littered Assassin’s Creed 3, and culminates with Ratonhnhaké:ton ending up in New York with his buddies. There, we discover that George Washington still sucks (in case you forgot), and is foregoing making sure his people have food in favor of building a giant, Egyptian-style pyramid in the center of town — a landmark that actually would have been awesome, so maybe we should cut Washington some slack.
Anyway, turns out that Thomas Jefferson is leading the remainder of the loyalist forces (remember, redcoats are good guys now) against Washington’s forces. Ratonhnhaké:ton quickly gains a new animal ability, a massively strong bear stomp that sends enemies flying in a radius around him, and sets about saving the redcoats and Jefferson before they’re overwhelmed. After that, it’s more uprising-inciting by completing some missions that help stir up New York’s populace, enough so that Ratonhnhaké:ton can slip through the fighting and get into the pyramid.
The missions themselves are decent enough. One has players sneaking up on a corrupt bureaucrat, murdering him using their various invisible animal powers, and then safeguarding a food cart as it drives through New York. Others include running around the city, hanging bluecoats and beating up town criers until the populace is sufficiently riled. They’re not especially different from what’s available in the main game, but your animal powers help mix things up a bit. The overall question, though, is what’s keeping us going through all of these missions, yet again.