Assassin’s Creed: Revelations – Mediterranean Traveler DLC Review

A little known fact about ancient Rome: Once they’d conquered the entire Mediterranean region, wiped out the pirates who plagued the sea and established a system of roads and other assorted infrastructure, tourism was invented. No, really, for the first time, people of modest means could pack their bags and take a trip from one end of the empire to another and have a decent chance of making it back safely. Sadly, this tourism declined during the third century CE when barbarian invasions and civil war become the norm, and firmly ended by the time the empire fell in the west. Real tourism wouldn’t return until the 1800s.

Which is to say, if you wanted to see the world in the years between the fall of Rome in the west and the the first Geneva convention, it was probably best if you did so as part of a conquering army, or, if you happened to have an amazing talent for self-preservation and ass kicking. Like, say, an assassin, which brings us to the Assassin’s Creed: Revelations – Mediterranean Traveler DLC. Experience the thrill of traveling to exotic, historically significant locales; marvel at culturally relevant architecture; and brutally kill your friends.

And pay through the nose to do it.

Assassin’s Creed: Revelations – Mediterranean Traveler DLC: Xbox 360 (reviewed), PC, Playstation 3
Developer: Ubisoft Montreal
Released: Jan. 24, 2012
MSRP: $9.99 (PS3, PC), 900 Microsoft Points (Xbox 360).

First, the basics. Mediterranean Traveler is a fairly robust map pack, with 3 brand news maps (Jerusalem, Constantinople, and Dyers), and three returning favorites from Brotherhood (Florence, San Donato, and Siena). Each map contains unique environments that encourage different play styles, and players will no doubt have their favorites.

Siena returns from Brotherhood, and like those other returning maps, Siena appears largely identical to its incarnation in Assassin’s Creed: Brotherhood. It retains the charming carnival theme, and remains as tiny as it was in Brotherhood. Lacking any tall buildings, players spend their time on the ground, which makes assassinations far easier than in any other of Mediterranean Traveler’s maps. Florence (Firenze) also returns, taking players to where the Ezio trilogy began in the city that spawned Da Vinci, the first modern republic and the Medicis. It’s a fairly big map with a lot of high ground, making it great for aerial kills, with plenty of narrow places and crowds to blend in with for up close stealth kills. San Donato completes the trifecta. Like Florence, it’s centered around a town square with plenty of crowds, but it’s much more wide open, requiring much more stealth and deliberate play.

The three new maps are also fun, but largely nothing more than what we’ve seen in previous games, albeit in new settings. Jerusalem mostly lacks tall buildings and rooftops, which means players will spend their time on the ground, blending into crowds, sneaking around and killing each other the hard way. Constantinople (Imperial) offers perhaps the most varied experience of the set. Lacking anything like a central location, it’s a very convoluted series of areas connected by stairs and passageways. It contains a variety of environments, from wide open places to crowded streets, plenty of places for players to mob each other on the ground, attack from above, and so on. The final map, Dyers, is nearly as varied with plenty of gates, lifts, canopies and places to hide, while also being spread out.

Really, Mediterranean Traveler is a fun way to spend some time with friends after you’ve completed Revelations’ story mode. Further, with a few new achievements and 6 multiplayer maps, Mediterranean Traveler has a lot for the players to enjoy. As always, Ubisoft Montreal’s attention to period detail is astonishing, offering plenty for the player to gasp at while killing their opponents. Each historic locale is painstakingly designed, adding new apparent depth to the already impressive recreation of the period.

Unfortunately, aside from the new locations, actual content is really slim. Yes, varying modes from previous games and the ones introduced for for Revelations are still available. Matchmaking is really well done, capture the flag is fun, both versions of death match are excellent, and the narrative aspects of multiplayer slightly enhance the main game. But those things were already good and are largely unchanged in the new pack. The fact is, aside from the usual aesthetic excellence, the Mediterranean Traveler DLC is bereft of any real enhancement to the game.

I would prefer to have given the Mediterranean Traveler a higher score. It really is a lot of fun and a nice addition to an already good (almost great) multiplayer experience. But it’s a bit rich to expect players to fork over the kind of money they normally would for DLC that actually expands and enriches a single player experience, just for the privilege of playing non-essential multiplayer in new locations. Ultimately, unless you just have 10 bucks lying around you wouldn’t normally spend on anything, or you’re an obsessive completionist, there’s no real reason to buy this DLC. Download the free trial instead. Chances are, you won’t care once the trial ends.


* Improved Assassin’s Creed multiplayer continues to be, well, improved.
* Varied environments encourage creative play and ensure somewhat unique experiences every time you login.
* Excellent period recreation and attention to detail.


* Simply put, no matter how good it is, it is absolutely not worth the price.


Did you buy it? Then check out our guide.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

No Comments on Assassin’s Creed: Revelations – Mediterranean Traveler DLC Review