Assassin’s Creed 3 Dev: “We’re The Last of The [AAA] Dinosaurs”

According to Assassin’s Creed 3 creative director Alex Hutchinson, big triple-A games are a dying breed, and AC3 may be the last massive project his team will ever get to work on.

In an interview that appeared in the latest issue of Edge, Hutchinson said:

“We’re the last of the dinosaurs. We’re still the monster triple-A game with very large teams [and] multiple studios helping out on different bits. There are fewer and fewer of these games being made, especially as the middle has fallen out.”

“We really felt like this was a rare opportunity. We had an experienced team, who had worked on the franchise for a while; we had the full backing of Ubisoft to make something huge; we had almost three years to do it, which is a rarity these days; the tech and the hardware platforms were both mature, which allowed us to start running instead of building base features; and the installed user base for all platforms is massive.

“Many of these factors are about to change, by choice of circumstance. So a lot of us truly believed this was a once in a career opportunity.”

Could we really be headed for an age without big-budget games? If the triple-A were to become an endangered species, then wouldn’t the sole surviving titles be held in high regard due to their rarity — which would effectively prevent them from ever truly going extinct?


via CVG


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4 Comments on Assassin’s Creed 3 Dev: “We’re The Last of The [AAA] Dinosaurs”

Ross Lincoln

On September 5, 2012 at 9:12 am

I start itching whenever devs talk about the future of gaming and it involves everything becoming incredibly lame. I don’t pretend to know what’s being said behind the scenes but this seems to me a lot like EA’s constant claims that someday soon we won’t have physical games and everything will be downloadable only. Also, honestly, do they really think people are going to shell out 400 bucks or more for the next generation of consoles for social games?

Mark

On September 5, 2012 at 10:23 am

I have never understood why people say AAA games are dying. Really? Cause the sales number for the call of duty franchise don’t say that. The hype around Halo 4 and it’s assumed sales don’t say that. There are many more games that are huge, blockbuster level games that sell extraordinarily well. The number of AAA games may have decreased, but they aren’t dead. And probably, hopefully, never will be. We’ve just reached a stage where a lot of developers are content with making lower quality games very quickly, so they can make a penny 4 times a year instead of a dollar 1 time a year. As Ross said, if the video game industry expects people to be dropping 400, 500, 600 dollars on consoles, there better be some BIG games expected for them. I’m not buying the next xbox to play some console version of angry birds.

R-man

On September 5, 2012 at 6:13 pm

I second that, you guys. I try to stay away from the talk of the ‘future of gaming’ anymore… It just normally sounds depressing, and probably (hopefully) won’t be the case anyway. I really dislike most social gaming. Again, not trying to be a conspiracy theorist but… EA needs to shut up and get away from the real games if all they want to do is take gaming to a wider audience. Real gaming isn’t for everyone, just like other hobbies or competition “sports” aren’t for just everyone.

R.J.

On September 5, 2012 at 6:15 pm

I don’t see the big budget games dying off. The avid gamers that keep the industry afloat want those types of games, and the sales numbers around the AAA titles reflects that big returns can come from those big investments. Will we see fewer? Perhaps. These games cost more and more, and one or two flops can kill you. Will they go away? No. Casual games aren’t nearly the money-makers some companies thought, and F2P can be tricky. If nothing else, I would think that the console makers would want to continue to have big, impressive looking games on their systems because, as Ross said, why buy a system if the games could be played on smartphones?