Assassin’s Creed 3 Dev: “We’re The Last of The [AAA] Dinosaurs”
According to Assassin’s Creed 3 creative director Alex Hutchinson, big triple-A games are a dying breed, and AC3 may be the last massive project his team will ever get to work on.
In an interview that appeared in the latest issue of Edge, Hutchinson said:
“We’re the last of the dinosaurs. We’re still the monster triple-A game with very large teams [and] multiple studios helping out on different bits. There are fewer and fewer of these games being made, especially as the middle has fallen out.”
“We really felt like this was a rare opportunity. We had an experienced team, who had worked on the franchise for a while; we had the full backing of Ubisoft to make something huge; we had almost three years to do it, which is a rarity these days; the tech and the hardware platforms were both mature, which allowed us to start running instead of building base features; and the installed user base for all platforms is massive.
“Many of these factors are about to change, by choice of circumstance. So a lot of us truly believed this was a once in a career opportunity.”
Could we really be headed for an age without big-budget games? If the triple-A were to become an endangered species, then wouldn’t the sole surviving titles be held in high regard due to their rarity — which would effectively prevent them from ever truly going extinct?
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