E3 2007: Assassin's Creed E3 Demo Impressions
Just a mere 2 hours ago, Microsoft started E3 off with a bang with their press conference. And while most people are still drooling over the Halo 3 trailer, or the never-before-seen Resident Evil 5 trailer, one thing that stuck in my head the most was Ubisoft’s Assassin’s Creed demo.
The demo started off with Altair overlooking the very detailed cityscape. Jade Raymond gives a play by play of what is going on and discloses that every building in the game is fully interactive. Words simply could not describe the beauty of the detail of the city in the demo. Altair then dives from where he was perched head first into a wheelbarrow full of hay. Nobody reacts to Altair’s death-defying leap. I guess this isn’t the first time they’ve seen a man in a white cloak dive off buildings.
The target in the demo is a shady merchant. All Altair really knows about this merchant is his location which is in a heavily guarded castle. Altair makes his way through the crowd, bumping into passer-byers holding pots over their heads. Each time Altair bumps into one, she immediately drops the pot which then shatters onto the floor. Not the smoothest moves for an Assassin. Altair begins to walk towards an alley that leads to a castle, but before he can reach the castle, a beggar begs him for money for food. Altair rudely pushes her off to the side and makes his way to the front of the castle.
The front of the castle is of course, heavily guarded, so Altair ducks into another alleyway and begins to climb the wall. He makes his way to the top of the building where an innocent bystander looks off into the distance. Altair grabs him and throws him off of the building, which then grabs the attention of the guards and allows Altair to jump from the top of the building past the guards.
Altair makes his way inside the castle when all of a sudden, the doors close behind him. It’s a trap! The merchant overlooks Altair from higher ground and taunts him. Four guards then appear and that’s where Assassin’s Creed combat system comes to play. The combat system in Assassin’s Creed relies heavily on counter-attacks and timing, rather than hacking your way to victory. Each move you or the enemy makes can be countered, so be careful on how you attack. Also, Altair can throw enemies into objects or the surrounding area which would then incapacitate them depending on what you throw them into.
Altair makes quick work of the guards. He then sees the merchant climb up a ladder onto the rooftops, and here is where Assassin’s Creed chase mechanic shines. As Altair chases the merchant, the merchant does anything to get away from Altair such as throwing objects or people in the path of Altair. In other games, the character would just barrel through these objects and catch the target, but not in Assassin’s Creed. In this game, everything is interactive. Everytime Altair bumps into a person in the crowd, you can physically see him bump into the person and stagger for a second in order to compose himself so he can get back to chasing the target. Altair eventualy catches up with the target and pounces, and that’s where Jade leaves us hanging.
As I said before, Assassin’s Creed for me took the whole show with it’s demo. The amount of detail both visually and in the gameplay mechanics are going to make this a game that will rival any other game coming out this holiday season. All I can say is I am glad that I have this game preordered, because I’m sure it will be hard to find when it’s released this November.