AC: Unity’s Micro Transactions Won’t ‘Compromise’ Game

Assassin’s Creed Unity will have microtransactions but they won’t “fundamentally” change the game.

This, at least, is the claim of Ubisoft senior producer Vincent Pontriand who, in an interview with OXM, discussed “fast track” options revealed for the new title at Gamescom 2014. The specifics of the new options have yet to be revealed, but it’s been indicated that interested players will be able to spend money to unlock gear that would otherwise be acquired by playing the game. According to Pontriand, these options won’t change the core experience of the game.

“Companion apps, monetisation, other business models, digital only… We have to be reactive to these things, but not necessarily fundamentally change what we’re trying to do,” he said. “If we think it fits the gameplay, or the brand itself, the core values, we’re willing to take those risks. If not, then not. We’re not going to make any compromises.”

This, of course, won’t be the first time that microtransactions have reared their arguably head in an Assassin’s Creed title. They’ve been a presence as far back as Assassin’s Creed 3, and we wouldn’t be surprised if they continued to be one in Assassin’s Creed: Rogue and beyond.

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1 Comment on AC: Unity’s Micro Transactions Won’t ‘Compromise’ Game


On August 22, 2014 at 7:45 pm

I don’t mind micro transactions that effectively unlock something you can unlock in game through hard work; as long as the hard work side of it isn’t just a boring time sink [like the aweful resource gathering in Dead Space 3].