At Least Three City Hubs Were Cut from Deus Ex: Human Revolution
Eidos Montreal considered building three additional city hubs in Deus Ex: Human Revolution on top of the two that are already in the game, the developer has revealed, which would have taken DXHR from “pretty big” to “insanely daunting.”
Speaking to EDGE, Lead Gameplay Designer Frank Lapikas said the team had worked on a hub for Upper Hang Sha and had plans for one set in Montreal, but neither made it into the game for time and work considerations — likely because it would have taken the dev team a Duke Nukem Forever span of time to get it all finished. The only(!) two hubs that made it into the game were Detroit and Lower Heng Sha, and if you haven’t played DXHR, let’s just say that they’re large.
“At the beginning of the project we even planned to go to India,” Lapikas said. “But as we constructed the city hubs, and understood the amount of work it took, we had to pare it down.”
Montreal, the team’s home city, was one that sounds like it was cut only regretfully.
“There were definitely supposed to be some streets to Montreal. There were outdoor locations set in one of the most famous neighbourhoods of Montreal, called Plateau,” said art director Jonathan Jacques-Belletête.
“It’s got very specific architecture, called tri-plexes, with twirling exterior staircases made of this old metal. It’s very specific to Montreal, and we’d drawn concept art of how these streets would look in 20 or 30 years from now.
“We even tried them in-game. Walking around them felt quite special – that architecture had never been in a game before, and never realised alongside a vision of 2027. It was really cool”
Bummer, although you can’t blame the team for wanting to do things other than make DXHR, like sleep and see their families. It doesn’t sound like Eidos intends to resurrect any of these lost concepts — although I’d definitely pay for that DLC. And speaking of DLC: There is some!