At Least Three City Hubs Were Cut from Deus Ex: Human Revolution

Eidos Montreal considered building three additional city hubs in Deus Ex: Human Revolution on top of the two that are already in the game, the developer has revealed, which would have taken DXHR from “pretty big” to “insanely daunting.”

Speaking to EDGE, Lead Gameplay Designer Frank Lapikas said the team had worked on a hub for Upper Hang Sha and had plans for one set in Montreal, but neither made it into the game for time and work considerations — likely because it would have taken the dev team a Duke Nukem Forever span of time to get it all finished. The only(!) two hubs that made it into the game were Detroit and Lower Heng Sha, and if you haven’t played DXHR, let’s just say that they’re large.

“At the beginning of the project we even planned to go to India,” Lapikas said. “But as we constructed the city hubs, and understood the amount of work it took, we had to pare it down.”

Montreal, the team’s home city, was one that sounds like it was cut only regretfully.

“There were definitely supposed to be some streets to Montreal. There were outdoor locations set in one of the most famous neighbourhoods of Montreal, called Plateau,” said art director Jonathan Jacques-Belletête.

“It’s got very specific architecture, called tri-plexes, with twirling exterior staircases made of this old metal. It’s very specific to Montreal, and we’d drawn concept art of how these streets would look in 20 or 30 years from now.

“We even tried them in-game. Walking around them felt quite special – that architecture had never been in a game before, and never realised alongside a vision of 2027. It was really cool”

Bummer, although you can’t blame the team for wanting to do things other than make DXHR, like sleep and see their families. It doesn’t sound like Eidos intends to resurrect any of these lost concepts — although I’d definitely pay for that DLC. And speaking of DLC: There is some!

Via VG247.

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3 Comments on At Least Three City Hubs Were Cut from Deus Ex: Human Revolution


On September 5, 2011 at 3:40 pm

India and Montreal sounds awesome. Why wouldn’t Eidos resurrect any of these concepts as DLC. I’d definitely pay and would keep the game as long as new city DLC were constantly being released. Doesn’t make sense to me. Don’t they want more business? This game must have sold well. Isn’t that a signal that they should resurrect those 2 cities or more as DLC?

Phil Hornshaw

On September 5, 2011 at 3:46 pm

@Joseph PS3

Gotta say I agree with you, but I have a feeling that these cities would be MASSIVE undertakings, and I wonder how they would fit into the overall story of DXHR. It’d be kind of hard to divert Jensen to a whole new city like one in India (although Montreal could work, I imagine) and still have the detective story make sense as it stands. Concentrating DLC after the game’s ending also doesn’t necessarily make sense given the endgame events. So I understand Eidos’ reservations in trying to release a ton of DLC into the game; I think I’d rather not have India and Montreal if it means breaking the game as it stands on disc.


On September 5, 2011 at 4:00 pm

ahhh that makes sense. Still I would have loved to see what this studio would have done with India or other cities. I wish I could be in the meetings just to listen to the brainstorming.

Awww man. India sounds so awesome. This studio does such a great job of creating these cities that I bet you’d feel so immersed. They did a great job of capturing that unique feeling/atmosphere of the two cities that I want more from them.

I was thinking of selling this game after playing it to death 1-2 months from now but I change my mind. I want to keep this in my collection. I can see myself coming back to saved points where I can have a quick play session for 10-20 minutes. And I don’t want to miss out on any DLC that does come down the line.