Why MMO Dungeons Are Irrelevant & 5 Ways to Change Them
February 8th, 2013  
MMO dungeon crawls aren’t quite as engaging as the ones you go through with pen and paper.
February 8th, 2013  
MMO dungeon crawls aren’t quite as engaging as the ones you go through with pen and paper.
February 7th, 2013  
Now all I need is a tut for my bipedal death machine.
February 7th, 2013  
Grind your cares away in an anime-inspired world. Just don’t expect to be inspired yourself.
February 6th, 2013  
Get a better perspective on necromorph slaughter.
February 5th, 2013  
Shoring up the defenses and taking criticism to heart.
January 31st, 2013  
Five more indie games to whet the appetite.
January 31st, 2013  
Making games easier to get into is always appreciated.
January 30th, 2013  
Time to blacksmith, coppersmith, and smith in general.
January 30th, 2013  
Wizards are too magical to require computers.
January 30th, 2013  
Not many errant misclicks result in $30k worth of losses.
January 30th, 2013  
Baffled by the steep learning curve of the MOBA genre? Maybe you should join us at the MOBA academy.
January 29th, 2013  
Three years of open-world trekkin’.
January 29th, 2013  
I just have to know how many shots I miss.
January 29th, 2013  
Lairs are perfect for brooding and/or sulking.
January 24th, 2013  
Prepare to smite (get it?) the competition.
January 24th, 2013  
Snipers are always associated with death, even in the world of mechs.
January 24th, 2013  
These games sure are grand! (rimshot) (canned laughter)
January 23rd, 2013  
Why is it that exploring an open game world doesn’t feel as fun as it should be?
January 22nd, 2013  
The oddest bunch of games you’ve ever played.
January 21st, 2013  
Not all indie games are pixelated.