Avalanche: “We Don’t Need 40 First-Person Shooters”
Avalanche creative director Stefan Ljungqvist believes we will see fewer big-budget games release, and that this will be good for the industry.
Speaking with Gamasutra, Ljungqvist explained how today’s lower barriers for making and releasing games means “triple-A” studios like Avalanche — developers of the Just Cause series — can better supplement their high-budget, infrequently-released big franchise installments with smaller, more experimental games. He said:
“I don’t think big-budget games are going away. There’s going to be less of them. But that’s a good thing, because maybe we don’t need forty first-person shooters. I don’t want to play them all [laughs], but maybe we need one, two or three.
“What I like now is that there are more opportunities to be creative. Maybe over the course of the past five years, developers have pitched creative or more artistic games, but publishers had been more careful of betting a lot on those games, because they’re associated with some risk. But maybe now they can [take more risks] because they need to be more unique in the marketplace.”
I think we can all agree with the sentiment that no one wants more and more generic FPS games.